Cut Flex

TopoPen in Modeling


CutFlexBLENDER ADD-ON

Model cutting. Character articulation.

CutFlex brings editable surface cuts, fitted character joints and assembly tools into one Blender panel. Split a sculpt into separate parts, add movement where it belongs, and adjust the fit before building.

15 joint presets/Source mesh preserved/STL · OBJ · FBX

01 / Surface cutting

Draw the cut. Shape the seam.

A short stroke across the visible surface becomes a closed contour around the model, including the back. Refine the line directly on the mesh, then separate the parts.

Draw and refine a surface seam

Editable points, right on the surface

Hover to preview a new point. Click to add it, drag to reshape the seam, or delete it. Undo and redo each edit while orbiting the model.

Build a cut and inspect the separated parts

Separate parts. Preserved source.

Confirm the seam to build the cut. Add alignment pegs for a rigid connection, or keep a plain cut. The original mesh remains in the scene.

02 / Character articulation

The right mechanism for each joint.

Choose from 15 configurable presets for different parts of the body. Rounded hinge links, recessed bearings and fitted housings give you a starting point designed around character forms.

Body region Mechanism Movement
Neck Concealed ball Head tilt and rotation
Shoulder Fitted swivel · Butterfly Arm raising and rotation; butterfly adds chest reach
Elbow Double hinge Two bending axes in a rounded middle link
Wrist Concealed ball · Swivel hinge Compact tilt and rotation, or a separate bending hinge
Chest Fitted ball Torso tilt and rotation
Waist Straight seam Recessed articulation with a straight neutral seam
Hip Recessed ball Thigh swing and tilt, fitted toward the pelvis
Knee Double hinge Two parallel bending axes
Ankle Bend + rocker Foot bend and side-to-side movement
Bicep / Thigh Two swivel presets Rotation around the limb
Toe Hinge Upward foot flexion
General Ball and socket A configurable exposed bearing

Two shoulder styles and two wrist styles are included. The neutral silhouette and the available travel depend on the surrounding sculpt and your placement.

03 / Fit and movement

Place it where the movement belongs.

After the cut, an orthographic, translucent view reveals the green joint guide inside the model. Move it, adjust its size and turn the bending direction. Build the exact geometry when the placement is ready.

Position and build an elbow joint

Adjust the fit before building

The lightweight guide keeps placement responsive. Elbow, knee and ankle presets also provide region height and width controls.

Inspect the joint in motion

Bend, tilt or rotate the generated parts with the controls for that joint. Check the current pose for rigid overlap, then return to neutral.

Actual Blender workflow recordings. The joint-build wait is shortened in the placement clip.

04 / Connectors and holes

Build the connections around your design.

Add a peg and matching socket between existing parts, or place a hole directly on a surface. Dimensions, placement and clearance stay adjustable in the saved operation.

Add a connector, its matching socket and a hole

Round or keyed connectors

Choose the connector shape and adjust its diameter, depth, embed and clearance. Move, rotate or resize it before confirming.

Holes and recesses

Create a blind recess or a through-hole. A circular blind hole can be sized for a magnet pocket.

Saved operations

Reopen a connector or hole to edit it. Toggle its visibility or remove it while keeping the target mesh data intact.

05 / Paired cuts and export

Two seams. One separation.

Cut a part connected in two places, separate a model from its base, or remove a band between two sections. Draw and edit both seams, then build them together. All resulting parts are kept.

Make a paired cut and batch export the parts

Take the whole assembly with you.

Export selected parts, the active assembly or all CutFlex results. Choose separate files or a combined file, in the neutral assembly or the current pose.

STLOBJFBX

Exports include the evaluated geometry, connectors and holes. Each export receives its own folder and a part manifest.

07 / Included and compatible

Everything stays inside Blender.

Included in CutFlex

  • Editable surface cuts and alignment pegs
  • 15 configurable joint presets
  • Joint placement and movement preview
  • Round / keyed connectors and holes
  • Paired cutting and saved seam editing
  • Batch STL, OBJ and FBX export
  • Bundled native geometry acceleration
  • Offline installation and workflow guide

Compatibility

Blender
4.5 LTS and 5.2 LTS
Verified on 4.5.5 and 5.2.2
Platform
Windows x64
Interface
English · 3D Viewport sidebar

08 / Before you begin

A few practical details.

Can I change a cut or joint?

The wrapped seam has editable points and undo/redo. Before building, move, resize and turn the joint guide. Save the .blend file to keep the source and setup. Select a generated part to reopen its saved joint placement; saved seams require the original source geometry and transform to remain unchanged.

What kind of mesh works best?

A coherent, closed surface with enough material around the mechanism gives the most predictable result. Overlapping shells, holes, internal faces and very thin areas can need repair or a different cut position. CutFlex fits the joint to the section you choose; anatomy selection and placement remain in your control.

Does it rig or articulate the entire character automatically?

CutFlex creates mesh parts and provides joint-specific movement previews. You choose each cut and preset. The current workflow edits one active seam at a time; whole-character rigging and automatic anatomy detection are outside its scope.

What does the movement check tell me?

Check Pose evaluates rigid overlap at the current sampled pose. Travel depends on the surrounding sculpt, placement and joint size. Gaps can become visible as a joint bends. Added connectors and holes can change collision geometry, so the original joint checker is disabled while those operations are enabled; posing and export remain available.

How does it handle dense models?

Placement uses a lightweight guide while you adjust the fit. Exact geometry is built on request, with native geometry acceleration included in the package. Build time depends on the model, mechanism and computer. Workflow videos demonstrate the tools; they are not timing benchmarks.

What should I know about export and printing?

Batch export includes evaluated modifiers and omits CutFlex helpers. STL contains geometry; OBJ and FBX carry available UVs and material assignments. External textures are not packed. Cut-generated meshes may need UV work, and paired cuts do not transfer the original UV layout. Physical fit, strength and assembly still depend on scale, material and manufacturing settings.

CutFlex

Model cutting and articulated joint design for Blender.


$34.99$22.74

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Details
Blender Extension Compatible Yes
Published about 8 hours ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL