Cut Flex

TopoPen in Modeling


CutFlex
BLENDER ADD-ON · v1.0.0BLENDER 4.5 & 5.2 LTS

CUT · ARTICULATE · ASSEMBLE · EXPORT

Turn one sculpt into a poseable, jointed figure.

Draw a seam, split the model, drop in a fitted joint and pose it — all from one panel in Blender's sidebar. CutFlex keeps your original mesh safe and exports every part to STL, OBJ or FBX.

Get CutFlex ↑Use Add to Cart at the top of this page
15
joint presets
1
sidebar panel
3
export formats
✓
source mesh preserved

THE WORKFLOW

STEP 1
Draw the seam
STEP 2
Build the cut
STEP 3
Fit a joint
STEP 4
Pose & check
STEP 5
Export parts

01 / SURFACE CUTTING

Draw the cut. Shape the seam.

A short stroke across the visible surface becomes a closed contour that wraps the whole model, including the back. Refine the line directly on the mesh, then separate the parts.

Draw and refine a surface seam in CutFlex

Editable points, right on the surface

Hover to preview a point. Click to add it, drag to reshape the seam, or delete it. Undo and redo every edit while you orbit the model.

Build a cut and inspect the separated parts

Separate parts. Original kept.

Confirm the seam to build the cut. Add alignment pegs for a rigid connection, or keep a plain cut. The original mesh stays in the scene.

Click any clip to open it full size ↗

02 / CHARACTER ARTICULATION

The right mechanism for every joint.

15 configurable presets designed around character forms — rounded hinge links, recessed bearings and fitted housings, each ready to adjust to your sculpt.

NECK
Concealed ball
Head tilt and rotation
SHOULDER ×2
Fitted swivel · Butterfly
Arm raise and rotation; butterfly adds chest reach
ELBOW
Double hinge
Two bending axes in a rounded middle link
WRIST ×2
Concealed ball · Swivel hinge
Compact tilt and rotation, or a separate bending hinge
CHEST
Fitted ball
Torso tilt and rotation
WAIST
Straight seam
Recessed articulation with a straight neutral seam
HIP
Recessed ball
Thigh swing and tilt, fitted toward the pelvis
KNEE
Double hinge
Two parallel bending axes
ANKLE
Bend + rocker
Foot bend and side-to-side movement
BICEP / THIGH ×2
Swivel
Rotation around the limb
TOE
Hinge
Upward foot flexion
GENERAL
Ball and socket
A configurable exposed bearing

×2 = two styles included. The neutral silhouette and available travel depend on the surrounding sculpt and your placement.

All 15 presets in one panel.
Neck to toe, ready to fit to your character.
Get CutFlex ↑

03 / FIT AND MOVEMENT

Place it where the movement belongs.

After the cut, a translucent orthographic view reveals the green joint guide inside the model. Move it, resize it and turn the bending direction — then build the exact geometry when the placement is right.

Position and build an elbow joint

Adjust the fit before building

A lightweight guide keeps placement responsive. Elbow, knee and ankle presets add region height and width controls.

Inspect the joint in motion

Bend, tilt or rotate the parts with that joint's controls. Check the pose for rigid overlap, then return to neutral.

Recorded in Blender with CutFlex 0.7.24 and 0.8.0; interface details may vary in 1.0.0. The joint-build wait is shortened in the placement clip.

04 / CONNECTORS AND HOLES

Build the connections around your design.

Add a peg and matching socket between parts, or place a hole directly on a surface. Size, placement and clearance stay editable in the saved operation.

Add a connector, its matching socket and a hole

Round or keyed connectors

Set diameter, depth, embed and clearance. Move, rotate or resize before confirming.

Holes and recesses

Blind recess or through-hole. A circular blind hole can be sized as a magnet pocket.

Saved operations

Reopen to edit, toggle visibility or remove — the target mesh data stays intact.

05 / PAIRED CUTS AND EXPORT

Two seams. One separation.

Cut a part connected in two places, free a model from its base, or remove a band between two sections. Draw and edit both seams, then build them together. Every resulting part is kept.

Make a paired cut and batch export the parts

Take the whole assembly with you.

Export selected parts, the active assembly or all CutFlex results — as separate files or one combined file, in the neutral assembly or the current pose. Each export gets its own folder and a part manifest.

STLOBJFBX

06 / WHAT YOU GET

Everything stays inside Blender.

Included

  • ✓Editable surface cuts and alignment pegs
  • ✓15 configurable joint presets
  • ✓Joint placement and movement preview
  • ✓Round / keyed connectors and holes
  • ✓Paired cutting and saved seam editing
  • ✓Batch STL, OBJ and FBX export

Compatibility

BLENDER
4.5 LTS and 5.2 LTS
Verified on 4.5.5 and 5.2.2
PLATFORM
Windows
INTERFACE
English · 3D Viewport sidebar

07 / FAQ

Good to know before you buy.

Can I change a cut or joint?

Seams have editable points with undo/redo, and the joint guide can be moved, resized and turned before building. Use Edit Joint Placement to revise the scene's current saved joint; selecting an older result doesn't switch the active controls. Save the .blend to keep the source and setup. Saved seams need the source geometry and transform to stay unchanged.

What kind of mesh works best?

A coherent, closed surface with enough material around the mechanism. Overlapping shells, holes, internal faces and very thin areas may need repair or a different cut position. CutFlex fits the joint to the section you choose; anatomy and placement stay in your control.

Does it rig the whole character automatically?

No. CutFlex creates mesh parts and joint-specific movement previews; you choose each cut and preset. You edit one active seam at a time. Whole-character rigging and automatic anatomy detection are outside its scope.

What does the movement check tell me?

Check Pose evaluates rigid overlap at the current sampled pose. Travel depends on the sculpt, placement and joint size, and gaps can show as a joint bends. While connectors or holes are enabled the joint checker is disabled, since they change collision geometry; posing and export still work.

How does it handle dense models?

Placement uses a lightweight guide, and exact geometry is built only when you ask for it. Build time depends on the model, mechanism and computer; the clips demonstrate the tools and aren't timing benchmarks.

What about export and printing?

Batch export includes evaluated modifiers and omits CutFlex helpers. STL carries geometry; OBJ and FBX carry available UVs and material assignments (external textures aren't packed). Cut meshes may need UV work, and paired cuts don't transfer the original UVs. Physical fit and strength still depend on scale, material and print settings.

CutFlex

Ready to articulate your next character?

Surface cuts, 15 fitted joint presets, connectors and batch export — in one Blender panel.

Get CutFlex ↑

Blender 4.5 LTS & 5.2 LTS · Windows · STL / OBJ / FBX


$34.99$22.74

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL