Cute Micro Car Collection

NineLine in Vehicles


Cute Micro Car Collection Documentation

This asset pack includes four cute stylized micro cars for Blender. Each vehicle is provided in both an original material version and a baked texture version.


Included Vehicle Types

- A_Base_White

A clean white base version with a simple and minimal design.


- B_Red

A red sporty variation with a racing-style number decal.


- C_Fox

A warm orange fox-inspired variation with stylized ears.


- D_Mouse

A cute mouse-inspired variation with rounded ears and a soft blue-white body color.


File Versions

- Each vehicle includes two Blender file versions.


- Original Version

The original version uses the source materials created in Blender.

This version is useful if you want to edit materials, adjust colors, modify shader settings, or customize the asset.


- Baked Version

The baked version uses texture-based materials.

This version is useful for cleaner asset management, export preparation, game engine workflows, or projects where texture-based materials are preferred.


Texture Information

- The baked versions include texture-based materials such as:

Base Color

Roughness

Metallic

Normal

Alpha, if used by transparent materials


Recommended Usage

- These assets are suitable for:

Stylized Blender scenes

Cute vehicle renders

Toy-like diorama scenes

Animation background props

Game prototype assets

Portfolio scenes

Short videos and promotional renders


How to Use

1. Open the desired `.blend` file in Blender.

2. Choose either the Original version or the Baked version.

3. Append or link the vehicle object into your project if needed.

4. Adjust scale, lighting, and camera settings for your scene.

5. For external engine use, the baked version is recommended for a simpler texture-based workflow.


Notes

- These are stylized static vehicle assets.

- The preview images are rendered examples.

- Lighting, camera, and render settings may affect the final appearance.

- For external engine use, material settings such as transparency, roughness, and normal maps may need to be adjusted depending on the target engine.

$5

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Details
Published 3 months ago
Blender Version 5.1 - 5.2
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Low-High-Resolution, Textured
License GPL