# π« Dan Wesson 2.5 Air Revolver β AAA Game-Ready 3D Asset & Full Tutorial
A professional, high-fidelity **44K tris AAA game-ready Dan Wesson 2.5 Air Revolver**, meticulously crafted using a complete Highpoly β Lowpoly PBR production pipeline.
Every mechanical detail, cylinder mesh, and frame curve has been baked from a **3.5M+ tris high-poly source mesh**, ensuring flawless surface quality and crisp normal maps while maintaining peak real-time performance. Fully tested and verified in Unreal Engine 5 (Third-Person scale).
https://youtu.be/QdhzsTHUEsE
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### π οΈ Technical Specifications
* **Workflow:** Full Highpoly (3.5M+) β Lowpoly (44.1K) PBR Pipeline
* **Geometry:** 44,170 Triangles (Optimized for PC / PS5 / Xbox Series X)
* **Textures:** 4K PBR Maps (BaseColor, Roughness, Metallic, Normal, Ambient Occlusion)
* **Formats:** `.blend`, `.fbx`, `.obj`
* **Compatibility:** Fully tested in Blender, Unreal Engine 5, and Marmoset Toolbag
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### π¦ Included Files
* **Low-Poly Game-Ready Model (44,170 Tris):** FBX & OBJ formats (Game-Ready & optimized).
* **High-Poly Source Mesh (3,566,512 Tris):** Clean geometry for custom bakes or reference.
* **Blender Scene File:** Complete with final render setups and lighting.
* **4K PBR Texture Set:** Industry-standard texture maps ready for any engine.
* **Unreal Engine Project:** Ready to migrate directly into your project.
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### π₯ 11+ Hour Complete Workflow Tutorial Included
Master the complete AAA weapon pipeline step-by-step:
1. **Highpoly Modeling & Mechanical Detailing:** Comprehensive creation process in Blender.
2. **Lowpoly Optimization & Retopology:** Clean quad-dominant rules & efficient topology.
3. **UV Unwrapping:** Maximum texel density and logical island layouts.
4. **Baking & Texturing:** Advanced PBR techniques inside Substance Painter.
5. **UE5 Integration:** Importing, shader creation, and material setup.
*(Note: High-quality screen-recorded workflow timelapse with no voice-over).*