Dan Wesson 2.5 Air Revolver | AAA Game-Ready 3D Asset & Tutorial
# ๐ Product Documentation & Usage Guide
Thank you for choosing the Dan Wesson 2.5 Air Revolver asset pack! This guide covers file organization, importing instructions, and workflow recommendations.
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### ๐ Directory Structure
Upon extracting the main archive, you will find clean, organized folders:
* `/Blender/` - Master `.blend` scene with pre-configured Cycles/Eevee shaders and lighting.
* `/FBX_OBJ/` - Exported low-poly (`.fbx`, `.obj`) and high-poly source meshes.
* `/Textures/` - 4K PBR texture set (BaseColor, Roughness, Metallic, Normal, Ambient Occlusion).
* `/UnrealEngine/` - Migration-ready UE5 asset folder with assigned PBR master materials.
* `/Tutorial/` - Full 11+ hour video course files (for Full Pack buyers).
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### โ๏ธ Quick Setup Instructions
**1. Importing to Blender:**
Open the `.blend` file directly in Blender 3.6 or newer. All textures are packed into the file, and nodes are pre-wired for Cycles and Eevee rendering.
**2. Importing to Unreal Engine 5:**
* Drag and drop the `.fbx` model into your Content Browser.
* Import the 4K textures from the `/Textures/` directory.
* Connect the Normal map with `Flip Green Channel` (Y-) turned ON if using DirectX normal setup.
**3. Importing to Unity / Marmoset Toolbag:**
The low-poly mesh uses industry-standard quad/triangle topology and MikkTSpace normals, ensuring seamless bakes across Marmoset, Unity, and Unreal Engine.
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### ๐ ๏ธ Technical Specifications
* **Mesh Triangles:** 44,170 Tris (Optimized for PC, PS5, Xbox Series X)
* **High-Poly Mesh:** 3,566,512 Tris
* **Texture Format:** 4K PNG (8-bit)
* **UV Mapping:** Non-overlapping layout, maximum texel density on visible surfaces.
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