Simulating a physical camera lens, creating customizable bokeh and cinematic depth of field.
01 Key features
▸Physical lens simulator: an OSL camera (superfast when rendering on GPU), able to fine-tune a wide range of lenses and their distinct depth of field
▸Focus control: F-stop, focus picker, focus object with bounding box, and interactive focus peaking. Keyframe focus and zoom; they render right on every frame
▸Optical imperfections: Bokeh Bias, Field Curvature, Astigmatism, Chromatic Aberration, Lens Breathing and Lens Distortion (Simple or Advanced K1–P2)
▸Custom bokeh: disc, bladed with diffraction spikes, or any image; plus lens dirt (10+ texture assets included)
▸One-click lens presets: save your own, or start from classics:
– Cinema Prime
– Anamorphic
– Vintage Petzval
– Tilt-Shift
– Newtonian Telescope
New in v1.2
▸Astigmatism: the swirly bokeh of vintage lenses like the Helios 44-2
▸Your own presets: save and delete lens presets, texture paths included
▸ Lens breathing calculation and UI improvements
02 Requirements
Blender 4.5+, NVIDIA GPU with OptiX enabled. Non-OptiX systems are supported in CPU mode only.