Infinite Variations
Infinite desert cliffs. Change values and watch an entirely new formation generate instantly. No two rocks ever look the same.






Modular System
Combine formations freely to build natural arches, canyon walls and complex rock clusters. Every formation works with every other, unlimited scene building from one tool.

Flexible Shader System
Swap textures, adjust colors, control weathering, PBR triplanar projection eliminates uvs completely.



Debris scatter system
Small rocks and debris distribute across cliff surfaces automatically. Control density, size and which faces receive scatter via simple sliders. Pebbles update when you change the seed, natural variation every time.
Integrated directly into the Geometry Nodes system. No separate objects, no manual placement required.

Unity Integration
Triplanar Shader for URP & HDRP
Export from Blender, apply shader in Unity, identical quality, zero material recreation. Works in both URP and HDRP without changes. Full PBR controls: color tint, roughness, normal intensity.
Triplanar projection means zero UV seams on complex geometry, plus higher textel density when scaling objects.
Shader Graph source included fully editable, nothing locked.






What's Included:
- 20 Desert Cliff Presets, infinite seed variation
- Procedural Rocks Scatter, density & scale controls
- Full Geometry Nodes System, open & editable
- Unity Shader , URP & HDRP Shader Graph source
- 4K Texture Set, Normal, Roughness, AO, Albedo
- Modular System, combine formations freely
- No Addons Required, 100% native Blender
- Technical Support, Blender & Unity workflows
- Future Updates, Blender, Unity, Unreal engine workflows
- PBR Triplanar Shader, fully Customizable
Grab this asset today and get all future updates automatically. Your support keeps this generator growing and directly contributes to the open-source community via a donation to the Blender Development Fund.
About the Creator
My name is Anas from Morocco. I am an environment artist focused on building optimized, procedural workflows that bridge the gap between Blender and modern game engines. This asset was born out of a need for production ready, highly art directable cliffs that perform flawlessly in engine without stretching or heavy manual sculpting.