Dicing Node/Modifier

Medicraft in Geometry Node Groups


Why use this instead of a Simple Subdivision modifier?

A standard Subdivision Surface modifier multiplies the existing faces of your mesh. If your original topology consists of long rectangles or messy ngons, subdividing it will just create smaller messy shapes. The Dice modifier projects a brand new uniform grid through your object, forcing even, square topology regardless of what the underlying faces look like.

$5

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Details
Published 5 months ago
Blender Version 4.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free
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