Dissolution - Dissolve Objects Into Mesh With GeoNodes

codesignprojects in Simulations & Effects


A lightning-fast Geometry Nodes setup that dissolves any 3D object into a fluid-like mesh.

Apply the node group to your mesh, tweak the neatly labeled parameters, and instantly generate a dynamic disintegration effect. Looking to dissolve into flying particles instead? Check out the Particles Variant here.

▶ Video Demos: Demo 1 | Demo 2 | Demo 3

How it works: The setup covers the original 3D object with points that are pushed outward by a noise simulation. Instead of attaching separate geometric particles, the moving point cloud is converted into a continuous 3D volume. A new surface is then wrapped around this volume to generate a cohesive, fluid-like mesh that stretches, blobs together, and eventually tears apart as the points drift away from each other.

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What's Included:

  1. The core Dissolve-to-Mesh node setup (Updated for Blender 5.2, with legacy files for 4.4 and 4.1 included).
  2. An additional example file featuring a glowing emission variant.

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Developer Note:

This node tree is designed to be as clean and readable as possible. Everything is built from the ground up to provide a robust core concept, complete with internal labels and explanations.

You are highly encouraged to open the control node and dissect the tree! It is structured not just as a plug-and-play tool, but as a foundation for you to embellish, reverse-engineer, and customize for your own projects.

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$3.90

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Details
Sales 30+
Published over 1 year ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles, Eevee
License Creative Commons