DistantLightsFX — Procedural City Backgrounds
Is this a tool for close-up architectural modelling?
DistantLightsFX is primarily designed for city backgrounds and wider compositions. Foreground hero buildings may require dedicated assets and additional detail.
Can I use my own lighting?
Yes. Disable Use Built-in Sky to work with your own world setup.
Will changing my camera regenerate the city?
Camera movement does not automatically trigger a rebuild. Use Re-scan Camera Path or Extend to Cameras when you want to update coverage.
Does Detail City preserve my draft layout?
Yes, while the saved draft is valid. Draft continuation is stored in session memory, so you must rebuild the draft after reopening Blender or changing planning settings.
Are all requested buildings and facilities guaranteed to appear?
No. Placement respects available space, terrain and exclusion checks. Requested counts may not be reached when suitable sites are unavailable.
Does each flavour recreate a real city?
No. Flavours provide stylised architectural character and recognisable landmark-inspired models, rather than exact maps or geographic reconstructions.
Why are there no piers in New York?
New York does not automatically create a waterfront. Assign a suitable Water Object to provide a shoreline for pier placement. Piers appear during Detail City or Build Full City, not in Draft.
Are the ferry models animated?
The ferries attached to piers are static, moored models. They are separate from the addon’s existing moving boats.
How do I get support?
Contact Skettch through the product’s Superhive support page. Include your Blender version, addon version, relevant settings and any error traceback.
Discover more products like this
buildings city lights 3d city asset 3d building city cinematic distantlightsfx city generator silouthes night city city-background traffic animation simple city generator procedural-city environment 3d city model city automotive rendering 3d city blender skyline silouette 3d animated city