Dla Mountain Generator
Resolution: Controls the resolution of the generated DLA grid.
Particle count: Controls the amount of particles simulated on the grid.
Stickiness: The probability of each particle sticking to a neighboring one. Lower stickiness creates denser veins.
Blur iterations: The blur radius for each layer of the displacement map.
Height multipliers: Multiplies how much each layer displaces the mesh.
Geometry Subdivision Level: Controls the detail level of the underlying mesh.