Documentation · New · v0.6.1
MetaHuman DNA Importer for Blender
Everything you need to prepare a MetaHuman, import it into Blender, and start working.
Contents
| 1 · Requirements | 3 · Preparing your MetaHuman |
| 2 · Installation |
4 · Using the add-on |
1 · Requirements
| Blender | Version 4.0 or newer (including Blender 5) |
| MetaHuman | A downloaded MetaHuman with its DNA / source files available locally |
| Rigify | Enabled in Blender — only needed if you want to generate a Rigify rig |
2 · Installation
- Drag the file into Blender and it's installed.
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Open the N-panel in the 3D viewport (press N) to find the add-on tab.
3 · Preparing your MetaHuman
Works with both older MetaHumans downloaded through Quixel Bridge and newer MetaHumans exported from Unreal Engine. Pick the method that matches how you got your character.
OPTION 1 · RECOMMENDED MetaHuman 5.6 – 5.7 · Unreal Engine DCC Export
The recommended method for newer or custom MetaHumans created inside Unreal Engine.
- Open or create your MetaHuman inside Unreal Engine.
- Use the MetaHuman Creator DCC Export workflow.
- Export the character as a folder or ZIP archive.
- If you exported a ZIP archive, extract it first.
- In Blender, select the extracted MetaHuman DCC folder inside the add-on.
To manage multiple MetaHumans, place all exported DCC folders inside one parent folder, then select that parent folder in the add-on:
My MetaHumans
├── Character_01_DCC
├── Character_02_DCC
└── Character_03_DCC
You can also select a single DCC folder directly — but only that MetaHuman will appear.
OPTION 2 MetaHuman 5.0 – 5.5 · Quixel Bridge
For MetaHumans downloaded through Quixel Bridge, the download setting must be:
UAsset + Source Asset
This is very important. Downloading only the Unreal-ready UAsset version will not include the DNA and source files required by the add-on.
After downloading, Bridge usually stores MetaHumans here:
C:\Users\\Documents\Megascans Library\Downloaded\DHI
The correct DHI folder should contain generated MetaHuman asset folders similar to this:
DHI
├── assetsData.json
├── 2k0gklNx_asset
├── l6l3ki0A_asset
└── 9ftbklOF_asset
Select the main DHI folder to show all MetaHumans, or one _asset folder for just that character.
OPTION 3 Manual Quixel Website Download
MetaHumans downloaded manually from the Quixel website are also supported. In the download settings, make sure to select:
UAsset + Source Asset
This is essential. If you download only the UAsset version, the package may not include the DNA and source files required by the add-on.
Quixel MetaHumans page:
quixel.com/megascans/metahumans
- Extract the downloaded ZIP archive completely.
- Make sure the package was downloaded using UAsset + Source Asset.
- Place the extracted MetaHuman asset folder inside your
DHI folder:
C:\Users\\Documents\Megascans Library\Downloaded\DHI
The DHI folder should then look similar to this:
DHI
├── assetsData.json
├── 2k0gklNx_asset
├── l6l3ki0A_asset
└── 9ftbklOF_asset
Select the main DHI folder to show all available MetaHumans.
4 · Using the add-on
Once your MetaHuman is prepared, the add-on builds the character in order, top to bottom, inside the N-panel.
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1Open Blender
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2Open the right-side N-panel
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3Choose your MetaHuman source folder
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4Select texture resolution and LOD options
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5Add the available meshes
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6Add materials and textures
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7Add the skeleton
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8Add the facial control panel
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9Optionally generate a Rigify rig
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10Optionally import or create your own .dnapack asset package
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This is an independent Blender add-on and is not affiliated with, endorsed by, or sponsored by Epic Games. MetaHuman and Unreal Engine are trademarks of Epic Games, Inc.