Dusty
1. Applying dust
Simple select any object, and click "Dustify" in the dusty panel on the right side of the viewport
2. Shader Controls
A shader node will be added to all materials on the selected objects.
GLOBAL - controls the overall amount of dust
Dustiness - A general control to increase overall dustiness from a base value.
Layering - Adds a second layer of dust over top. Can be used to smooth the dust look or to make it more splotchy.
Slope Influence - Controls how much the slope of an object effects dust. Higher values cause dust to not appear on sharper slopes
Slope Tolerance - used to control how much dust can build up on a slope regardless of the slope influence. Use this to add a micro buildup of dust on slopes for added realism.
Accumulation - causes dust to buildup and clump together around rounded edges of objects.
3. Geometry Nodes Controls
A shader node modifier will be added to all selected objects.
Seed - Controls the seed value when distributing hairs on object.
Resolution - Controls the amount of distance between hair segments. Lower values will have more geometry.
Amount - Controls the amount of a hairs distributed on an object.
Length - Controls how long each hair can be. Shorter hairs require a lower resolution distance.
Frizz - controls how much hairs curl outward.
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