Easy Interactive Scattering

NodeMonkey in Simulations & Effects


🛑 Stop Manually Fixing Intersecting Instances.

Let's be honest: standard scattering in Blender is messy. You distribute points, randomize their rotation, and immediately end up with ugly clipping, overlapping geometry, and unrealistic placements. Going in to manually clean up overlapping rocks or intersecting trees is a massive waste of your creative time.

Easy Interactive Scattering solves this. It is a 100% Geometry Nodes tool that uses real-time simulation logic to physically "relax" your instances, ensuring objects naturally push apart and find their own space.

🚀 Why Artists Use This:

  • Zero Overlap: The core engine forces instances to automatically repel each other. Say goodbye to rocks clipping into other rocks.

  • Real-Time Interaction: It doesn't just place objects; it simulates their boundaries. Drag a custom collider (like a character or vehicle) through your scatter, and watch the instances smoothly part out of the way.

  • Built for Environments: Whether you are building a dense forest, a rocky landscape, or an asteroid field, the system handles the complex spacing logic for you instantly.

🔥 Key Features:

  • đź§  Obstacle Avoidance: Instances dynamically detect and avoid walls, paths, and custom collider objects.

  • 🌿 Contact Bend: Perfect for grass and foliage—objects will physically rotate and lean away from collisions for ultimate realism.

  • 🍰 Multi-Layer Stacking: Stack different scattering systems effortlessly. Make the grass avoid the rocks, and the trees avoid both.

  • ⚡ Pro Optimization: Built-in Camera Culling (deletes objects outside the view frustum) and Smart Proxies to keep your viewport running at a buttery 60fps.

  • 🔄 Velocity Smoothing: Advanced damping and rotation controls ensure jitter-free physics, even when instances are packed tightly.

đź“‚ What's Inside:

  • The main .blend file with the complete Geometry Nodes setup and some basic and simple demos to play around with.

  • Bonus "Balloon Physics" Demo Scene.

  • Bonus "Advanced Obstacle" Demo Scene with vegetation like grass, trees and rocks that aren't colliding.

Note: The example materials and assets like grass, trees and rock shown in the promotional trailer and demo files are used for demonstration purposes only.

Scatter smarter, not harder.
[NodeMonkey]



$11

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Details
Dev Fund Contributor
Published 7 months ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free