Easy Rigify
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EASY RIGIFY — Product Description
Complete Character Rigging ToolKit
. For Blender 4.2+
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Documentation
https://dwaynejnr-alt.github.io/Easy-Rigify/
HOW EASY RIGIFY WORKS
01 — MARK
Place visual markers on the important anatomical points of your character.
You can work with:
- Body
- Shoulders
- Upper Arms
- Hands & Elbows
- Fingers
- Face
Markers give you a clear visual target for where your Rigify bones should be positioned.
02 — DETECT
Start manually or let Easy Rigify detect your character's anatomy automatically.
Automatic detection can help place markers for:
- Body
- Arms
- Legs
- Fingers
- Face
You can still adjust the markers manually whenever you need precise control.
03 — ALIGN
Once your markers are ready, Easy Rigify aligns the Rigify metarig to them.
Instead of manually positioning the metarig bone by bone, Easy Rigify uses your marker placement as the guide.
Your markers determine where the metarig goes.
04 — GENERATE
Once the metarig is aligned, continue with the normal Rigify workflow and generate your final rig.
Easy Rigify does not replace Rigify.
It makes the difficult metarig setup step faster and more visual.
WHY EASY RIGIFY?
Work With Markers — Not Bones
Manually positioning a Rigify metarig can mean repeatedly moving, rotating and scaling bones to match your character.
Easy Rigify changes the workflow.
Place the points where you want the rig to go, then align the metarig to those points.
You Stay in Control
Automatic detection is a starting point, not a restriction.
Move, adjust and refine your markers until the placement matches your character.
Rigify Remains Rigify
Easy Rigify works with the Rigify system you already know.
You still get the Rigify workflow and generated control rig — Easy Rigify simply removes much of the tedious metarig positioning.
CORE RIGGING FEATURES
Marker-Based Rigging
Use visual markers to define the important anatomical locations of your character.
Markers can be placed and adjusted before aligning the Rigify metarig.
Automatic Body Detection
Automatically detect major body landmarks and create the corresponding markers.
Use the detected result as-is or refine it manually.
Finger Detection & Placement
Automatically detect and place finger markers to help position the Rigify hand and finger bones.
Designed to work with different hand shapes, proportions and finger arrangements.
Facial Markers
Create facial marker placement for characters that require facial Rigify controls.
Facial detection and placement can include areas such as:
- Eyes
- Eyelids
- Nose
- Mouth
- Jaw
- Chin
- Ears
- Brows
- Cheeks
- Forehead
- Temples
Face setup can be refined manually when additional control is required.
Mirror & Live Symmetry
Work on one side of the character while keeping the opposite side synchronized.
Useful for quickly establishing symmetrical marker placement before making character-specific adjustments.
Rigify Metarig Generation
Generate the appropriate Rigify metarig setup for your character.
Support includes humanoid workflows for characters with and without facial requirements.
Automatic Metarig Alignment
This is the core of Easy Rigify.
Use your marker positions to automatically align the Rigify metarig to your character.
No more manually positioning every major bone.
Regenerate Without Losing Your Work
Need to make changes?
Regenerate your setup while preserving your existing marker workflow so you can iterate without starting over.
OPTIONAL AI-ASSISTED DETECTION
Let AI Give You a Head Start
Easy Rigify also includes optional on-device AI-assisted detection for faster marker placement.
AI-assisted detection can help identify:
- Body landmarks
- Fingers
- Facial landmarks
The AI system is optional.
You do not need AI to use Easy Rigify.
The core marker-based workflow remains available for artists who prefer manual control and deterministic placement.
SKIN YOUR CHARACTER
Easy Rigify doesn't stop when the metarig is aligned.
The Full version also includes tools to help move from rig setup into character deformation.
Smart Bind
Automatically bind your character to the generated rig and get started with deformation.
Surgical Weight Fix
Correct problematic areas without having to repaint your entire character.
Weight Cleanup
Tools for:
- Weight smoothing
- Weight symmetrizing
- Weight transfer
- Influence cleanup
Joint Cleaner
Help remove unwanted deformation and weight bleeding around difficult joints.
Joint Corrective
Refine problematic deformation areas where standard weighting isn't enough.
Go from metarig setup to a usable character workflow without leaving Blender.
ANIMATION & EXPORT
Once your character is rigged, Easy Rigify provides additional tools for continuing your production workflow.
Retarget
Transfer animation between compatible rigs and characters.
Fan Bones
Create additional supporting bones for specialized deformation and rigging requirements.
Unreal & Unity Export
Prepare your rigged character for common game-engine workflows.
Skirt & Kilt Rig
Additional rigging support for garments that require their own controllable deformation.
WORKFLOW TOOLS
Easy Rigify also includes a collection of tools designed to make the rigging process easier to manage.
- Marker Hints
- X-Ray workflow
- Mesh Selection Lock
- Update Checker
- Bug Reporting
- Diagnostic tools
- Regeneration tools
The goal is simple:
Spend less time fighting the rig and more time working on your character.
WHO IS EASY RIGIFY FOR?
Character Artists
Speed up the process of preparing characters for Rigify.
3D Artists
Reduce repetitive metarig positioning when working on multiple characters.
Animators
Get from character mesh to a usable Rigify setup faster.
Game Artists
Prepare characters for production and game-engine workflows.
Freelancers & Studios
Reduce repetitive setup time across character projects.
Existing Rigify Users
If you already use Rigify but dislike manually positioning the metarig, Easy Rigify is built specifically to simplify that part of the workflow.
WHY NOT JUST USE RIGIFY?
Rigify is already an excellent rig-generation system.
The difficult part for many artists is preparing the metarig.
You have to position the bones to match your character's:
- Proportions
- Spine
- Shoulders
- Arms
- Hands
- Fingers
- Legs
- Feet
- Face
Easy Rigify focuses on that preparation step.
Rigify gives you the rig.
Easy Rigify helps you get the metarig into position.
FROM CHARACTER TO RIG
Traditional workflow
Character → Add Metarig → Manually Position Bones → Adjust → Adjust Again → Generate
Easy Rigify workflow
Character → Place/Detect Markers → Align Metarig → Generate
The result is the same Rigify ecosystem — with a much more visual setup process.
REQUIREMENTS
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- Blender 4.2 or newer.
- Rigify (ships with Blender) enabled.
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Location
View3D Sidebar > Easy Rigify (press N in the 3D Viewport)
License
Easy Rigify is released under the GNU General Public License v3.0 or later (GPL-3.0-or-later).
Support
Each tab includes a Help button that opens the corresponding documentation. For bug reports, use the Report Bug button in the addon preferences — it opens a pre-filled email directly to the developer.