Easy Rigify
Does it work on Mac and Linux?
Yes. The addon is pure Python and works on Windows, macOS, and Linux. The Help button opens PDF files using the platform's default viewer on all three operating systems.
Does it work with Blender 5.x?
The minimum required version is Blender 4.2. The addon has been developed and tested on Blender 4.2 and later. Blender 5.x should work — if you encounter any issues, use the Report Bug button in addon preferences to send a report.
Rigify generation failed with a "zero length vectors" error — what do I do?
Run Check All Markers first to find any coincident markers and fix them. Easy Rigify also includes a built-in safety pass that corrects most zero-length bones automatically, but if two markers are placed at exactly the same position the safety pass may not be enough — those need to be moved apart manually.
The Check Markers tool says two markers are coincident — what does that mean?
Two markers are in the same position (within 5mm of each other). This usually happens after auto-detection places overlapping landmarks. Move one of them apart manually before aligning. Coincident markers create zero-length bones which will cause Rigify to crash during generation.
What are fan bones and do I need them?
Fan bones are extra deform bones placed at joint hinges (shoulder, elbow, wrist, hip, knee) that help preserve mesh volume when a limb bends. Without them, elbows and knees can collapse or pinch. They are optional — generate them from the Tools tab after your rig is set up if you want cleaner deformation.
Can I edit the metarig after alignment?
Yes. Align Rig positions the metarig bones but doesn't lock anything. You can enter Edit Mode on the metarig and adjust bones normally before running Generate. Just re-run Align if you want to reset back to marker positions.
Do I need multiple meshes (body, clothing, eyes, teeth)?
No, a single body mesh works fine. Smart Bind and the weight tools support multiple meshes at once — body, clothing, eyes, teeth, and tongue each get appropriate bone filtering automatically when detected.
Can I use it with non-human characters (animals, creatures)?
The rig system is built around Rigify's Human rig, so it works best with bipeds. Quadrupeds and non-humanoid creatures are not currently supported.
Do I need to know how to use Rigify?
No. Easy Rigify handles metarig creation, bone alignment, and generation for you. You don't need understand Rigify's internal bone structure to get a working rig.