Easy Texture Paint - One-Click UV, Paint Modes & AO Shadows

blenderustad in Materials and Shading


Easy Texture Paint

Official User Documentation

Version 1.6.5  •  Blender 3.6+  •  By Blender Ustad

One-Click UV  •  Auto Texture Setup  •  Paint Modes  •  AO Shadows  •  Autosave



1. Introduction

Easy Texture Paint is a Blender add-on built for artists who want to spend more time painting and less time configuring. It removes the repetitive setup steps that slow down the texture painting workflow — UV unwrapping, texture creation, material setup — and replaces them with a single button.


Whether you are painting stylized characters, game props, hard-surface models, or environment assets, Easy Texture Paint gives you a clean, fast path from raw mesh to a fully painted texture.


Feature

Description

Auto UV

Smart project UVs with one click — no manual unwrapping needed

One-Click Start

Create a texture and enter Texture Paint mode instantly

Paint Modes

Dedicated modes for color, shadow, and shine painting

AO Shadows

Bake ambient occlusion shadows directly into your painted texture

Autosave

Automatic texture saving at your chosen interval

Quick Save

Manually save your texture to disk at any time


2. Installation

Requirements

  • Blender 3.6 or higher

  • Works on Windows, macOS, and Linux


Step-by-Step Installation

  1. Download the easy_texture_paint_addon.zip file.

  2. Open Blender and go to Edit > Preferences > Add-ons.

  3. Click Install... (top right of the Add-ons window).

  4. Navigate to your downloaded easy_texture_paint_addon.zip and click Install Add-on.

  5. Enable the add-on by checking the checkbox next to Easy Texture Paint.

  6. Open the 3D Viewport. Press N to open the sidebar and look for the Quick Texture tab.


💡 Note: Do NOT unzip the file before installing. Blender installs add-ons directly from the .zip archive.


3. Panel Overview

The Quick Texture panel lives in the Blender 3D Viewport sidebar. Press N to toggle the sidebar, then click the Quick Texture tab.


Feature

Description

Quick Auto UV

Automatically unwraps UVs using Smart Project algorithm

Resolution

Set texture resolution: 512, 1024, 2048, 4096, or 8192 px

Texture Name

Name your texture before creating it

Start Texturing

Creates texture, sets up material, enters Texture Paint mode

Save Path

Folder where your texture will be saved

Save Texture Now

Manually save the active texture to disk immediately

Autosave

Toggle automatic saving on or off

Autosave Interval

How often (in seconds) the texture autosaves (minimum: 5 seconds)

Paint Mode

Switch between Paint, Color, Shadow, and Shine modes

Shadow Strength

Control the intensity of the AO shadow bake (0.0 to 1.0)

Add Shadows (AO)

Bakes ambient occlusion and blends it into your painted texture


4. Step-by-Step Workflow

Step 1 — Select Your Mesh

Click on your mesh object in the 3D Viewport to make it the active object. The add-on works on mesh objects only.


Step 2 — Auto UV Unwrap

In the Quick Texture panel, click Quick Auto UV. This will automatically unwrap your mesh using Blender's Smart Project algorithm and pack the UV islands for optimal coverage. You do not need to enter Edit Mode manually.


💡 Note: If your mesh already has good UVs, you can skip this step and proceed directly to Start Texturing.


Step 3 — Set Texture Options

  • Resolution: Choose from 512, 1024, 2048 (default), 4096, or 8192 pixels. Higher resolutions give more detail but use more memory.

  • Texture Name: Give your texture a meaningful name (e.g., character_body, weapon_diffuse). This will also be the saved filename.


Step 4 — Start Texturing

Click Start Texturing. The add-on will:

  • Create a new blank RGBA image at your chosen resolution

  • Create or use an existing material on the object

  • Add an Image Texture node connected to the Principled BSDF Color input

  • Set the new texture as the active paint canvas

  • Switch Blender into Texture Paint mode automatically

  • Start the autosave timer (if Autosave is enabled)


You are now ready to paint directly on your mesh in the 3D Viewport.


Step 5 — Choose a Paint Mode

From the Paint Mode selector in the panel, choose the mode that matches what you are painting:


Mode

Blend Type

Best Used For

Paint (Default)

MIX

Standard full-color painting. Use for base colors and general brush strokes.

Paint Color

COLOR

Applies color while preserving the underlying brightness and detail of your texture.

Paint Shadow

MUL (Multiply)

Darkens areas to simulate shadows, crevices, and depth. Perfect for adding shadow detail.

Paint Shine

OVERLAY

Adds highlights and gloss to simulate shiny or wet surfaces. Great for specular detail.


Switch between modes at any time during your painting session. The brush blend mode updates instantly.


Step 6 — Add AO Shadows (Optional)

Once you have painted your base colors, you can add depth using the built-in Ambient Occlusion shadow tool.


  • Set Shadow Strength between 0.0 (no effect) and 1.0 (full strength). A value of 0.5 is recommended for natural-looking shadows.

  • Click Add Shadows (AO).


The add-on will temporarily switch to Cycles, bake an AO pass at your texture's resolution, multiply the result into your painted texture, and then clean up the temporary bake data automatically. Your render engine is restored after baking.


💡 Note: AO baking requires Cycles and may take a moment depending on your mesh complexity and resolution. Ensure your object has a clean mesh with no internal faces for the best AO result.


Step 7 — Save Your Texture

Your texture is saved as a PNG file to the folder specified in the Save Path field.


  • Manual Save: Click Save Texture Now to save immediately.

  • Autosave: If Autosave is enabled, the texture is saved automatically at your chosen interval (default: every 60 seconds).


Saved textures are stored as PNG files named after your texture (e.g., New_Texture.png) in the Pictures folder by default, or any folder you select.


5. Settings Reference

Resolution

Controls the pixel dimensions of the created texture (width x height). Choose based on the level of detail needed and available GPU memory:


Resolution

Best For

Memory Use

512 px

Thumbnails, quick tests, low-poly assets

Low

1024 px

Mobile games, small props

Low

2048 px (Default)

Game characters, mid-size props

Medium

4096 px

Hero characters, large environment pieces

High

8192 px

Cinematic assets, high-detail hero props

Very High


Autosave Interval

The autosave timer checks every second and saves when the elapsed time since last save exceeds the interval. Minimum interval is 5 seconds. Default is 60 seconds. Set a shorter interval (e.g., 15 seconds) for critical sessions, or a longer one (e.g., 120 seconds) for lighter workflows.


Shadow Strength

Controls how strongly the baked AO is blended into your painted texture. At 0.0, the AO has no effect. At 1.0, the AO is blended at full intensity. A value around 0.4 to 0.6 typically produces the most natural result for stylized or semi-realistic work.


6. Tips & Best Practices

  • Always run Quick Auto UV before Start Texturing if your mesh has no UVs, otherwise the texture will not display correctly.

  • Use 2048 px resolution as your default starting point. You can always increase it for final renders.

  • Paint your base colors first using Paint or Color mode before adding shadows and shine.

  • Use Shadow mode to hand-paint additional shadow detail after running AO Shadows for full artistic control.

  • Use Shine mode sparingly on raised edges and highlight areas to simulate a worn or polished surface.

  • Keep Autosave on at all times. A 60-second interval is safe for most workflows.

  • Run AO Shadows as a finishing step, not at the beginning — it is best applied after base colors are established.

  • Set your Save Path to a dedicated project folder so textures don't get mixed with other files.


7. Troubleshooting

Feature

Description

Buttons don't work

Make sure a Mesh object is selected and active in the 3D Viewport. The add-on only works on mesh objects.

Texture appears black

Check that the Image Texture node is connected to the Principled BSDF in your material. Start Texturing sets this up automatically.

AO Shadows button errors

Ensure your object has a material with a texture created by Start Texturing. AO baking also requires the Cycles render engine to be available.

Texture not saving

Check that the Save Path folder exists and that Blender has write permissions for that directory.

Paint mode not changing

Ensure you are in Texture Paint mode. The Paint Mode selector switches brush blend modes, which only apply inside Texture Paint mode.

Quick Texture tab missing

Press N in the 3D Viewport to open the sidebar. Look for the Quick Texture tab. If it's missing, verify the add-on is enabled in Preferences.

UVs look stretched

Click Quick Auto UV to re-unwrap before starting texturing. This resets UVs using Smart Project.


8. Support & Resources

Feature

Description

Documentation

blenderustad.com

Video Tutorials

youtube.com/@BlenderUstad

Store / Updates

superhivemarket.com/creators/blenderustad

Email Support

[email protected]


If you found Easy Texture Paint useful, please leave a review on the marketplace. It helps other artists discover the add-on and supports future development. Thank you for your support!


Easy Texture Paint v1.6.5  •  © 2026 Blender Ustad  •  MIT License

$14

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Details
Blender Extension Compatible Yes
Sales 20+
Published 8 months ago
Blender Version 2.6x - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit