Animated Bottles X5 - Elements of Nature (Blender + UnityPackage)
Quick Start Guide
Blender (Native)
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Eevee Setup: This asset uses procedural glass and refraction and glow. Ensure Screen Space Refractions and Bloom are enabled both in the Render Properties.
Refer to
Eevee_Settings.jpgin the root folder for a visual guide. -
Animation: The perpetual motion of the elements is driven by procedural nodes within Blender. You can customize speed and behavior in Materials tab and the Shader Editor.
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Appending: Use
File > Appendto bring individual bottles into your scene from their respective.blendfiles.
Unity (Optional Variant)
Importing: Go to
Assets > Import Package > Custom Packageand select the.unitypackage.Scene Setup: Navigate to
Surrealisium > Elements_Of_Nature > Scenesand open the demo scene to see the pre-configured materials.-
Note: Materials in Unity are static (Standard/URP) and do not include the procedural animation found in the Blender version.
Technical Specifications
Formats: .blend (3.6 LTS+), FBX, OBJ, USDC, GLB, and Unitypackage.
Textures: 2K PBR textures (Albedo, Normal, Roughness, AO, Emission) in
.pngand.tgaformats.Geometry: Low-poly optimized (ranging from 562 to 2306 tris per bottle).
Support & License
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License: Royalty Free for commercial and personal projects. Resale or redistribution of the source files or procedural nodes is strictly prohibited.
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Contact: For technical inquiries or support, reach out to
[email protected].
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