## Installation


1. Download the ExitRig .zip file

2. Open Blender → Edit → Preferences → Add-ons

3. Click "Install..." and select the downloaded .zip

4. Enable the checkbox next to "Rigging: ExitRig"

5. Find ExitRig in the 3D Viewport sidebar (press N) → ExitRig tab


---


## Quick Start


### Basic Workflow


**Step 1: Position**

- Select your character mesh

- Click "Auto-Position" to center and align your character


**Step 2: Markers**

- Click "Create" to generate marker spheres on your character

- Use the selection buttons (L Arm, R Arm, L Leg, etc.) to quickly select marker groups

- Adjust marker positions to match your character's joints

- Use "Mirror L → R" to copy left side markers to the right


**Step 3: Build**

- Choose hand bone options:

  - "Wonder Studio Compatible Hands" for Wonder Studio export

  - "Simplified: Standard finger bones" for general use

- Click "Build from Markers" to generate the rig

- Click "Apply Weights" for automatic weight painting


**Step 4: Finalize**

- For Wonder Studio: Click "Set to T-Pose"

- Apply scale and transforms as needed

- Click "Validate" to check for issues before export


---


## Panel Overview


### 1. Position

Centers and aligns your character for rigging. Use Auto-Position for quick setup.


### 2. Markers

Interactive joint markers you position on your mesh:

- **Create/Delete**: Add or remove all markers

- **Mirror L → R**: Copy left side to right for symmetry

- **Select buttons**: Quick selection by body region


### 3. Build

Generates the armature from your markers:

- **Hand Bones**: Choose finger bone complexity

- **Wonder Studio Compatible Hands**: Required for Wonder Studio

- **Include Wrist Twist Bone**: Optional forearm twist bone

- **Build from Markers**: Creates the armature

- **Edit Bones**: Enter edit mode for manual adjustments

- **Update from Markers**: Rebuild after marker changes

- **Apply Weights**: Automatic weight painting


### 4. Face Setup

- **Create Face Mesh**: Auto-detect face region for blendshapes

- **Select Face Region**: Manual face selection for stylized characters

- **Add Blendshapes (88)**: Full ARKit-compatible facial blendshapes


### 5. Finalize

Prepare for export:

- **Set to T-Pose**: Required rest pose for Wonder Studio

- **Apply Scale/Transforms**: Clean up transforms

- **Add Lighting**: Preview lighting setup

- **Validate**: Check rig for common issues


---


## Wonder Studio Users


Toggle "Show Wonder Studio Features" at the top of the panel to reveal Wonder Studio-specific tools.


**Requirements for Wonder Studio:**

- Character in T-Pose

- Wonder Studio Compatible Hands enabled

- All transforms applied

- Pass validation check


**Blender-Only Animation:**

If you're not using Wonder Studio, toggle off "Show Wonder Studio Features" to simplify the interface. The T-pose requirement doesn't apply for standard Blender animation.


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## Tips


- **Works with any humanoid**: Stylized, realistic, or non-standard proportions

- **Marker adjustments**: Take time positioning markers accurately — rig quality depends on it

- **Symmetry**: Use "Mirror L → R" after positioning one side

- **Face rig**: For stylized characters, use "Create from Selection" instead of auto-detect

- **Iterate**: Use "Update from Markers" to refine without starting over


---


## Compatibility


- Blender 3.6 LTS and newer

- Blender 4.0, 4.1, 4.2, 4.3

- Works with Cycles and Eevee

- Export-ready for Wonder Studio / Flow Studio


---


## Support


Documentation: exitstrategy.productions/documents  

Support: exitstrategy.productions/pages/support

$19.99

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Details
Blender Extension Compatible Yes
Published 9 months ago
Blender Version 3.6 - 4.5
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL