Extreme Pbr Nexus

Andrew_D in Import & Export


Elevate Your Creativity with Extreme PBR Addon

I'm thrilled to introduce you to Extreme PBR Nexus, an addon that I've developed with passion to simplify the world of 3D materials, which I've continuously improved over 7 years of development. Extreme PBR aims to free you from the worry of tackling Blender's nodes. I've designed an intuitive interface that significantly simplifies the management of over 1800 materials.

1800+ materials   •   Compatible with Cycles & Eevee

The choice of over 11,000 3D Artists worldwide!

🌍 🏆

We are happy to have achieved this small goal. We have more than 15 years of experience in 3D work, and are constantly trying to make it easier for professionals who work on a tight deadline. As such, every day we work on suggestions from our customers to bring improvements.

Texture Paint between materials 🖌️

Unlock unlimited blending possibilities with just 3 clicks. Paint seamlessly across any of our 1800+ materials to create unique, weathered, or layered surfaces directly on your 3D models.

Paint cube

Car Paint

The Car Paint Material in Extreme PBR Nexus has been improved a lot, and is now extremely realistic. You can go from simple paint to metallic paint, complete with metallic flakes, just like in reality.

Car grey Car azure Car yellow

Realtime Animated Water 💦

Finally, a quick and easy water material! The water is animated automatically, and can be easily edited. Check out this short animation using the water material:

Blend Materials Along the Z Axis

Pro Workflow

Instantly add procedural snow, moss, dirt or dust to your assets. This powerful feature enables seamless vertical blending between any materials in the library. Control the mix from top to bottom to achieve perfect environmental integration and photorealistic results in just a few clicks.

Z Mix 01 Z Mix 02 Z Mix 03

Worn Edges

Hot Feature

With the new FX Layer system, it is now possible to easily create procedural worn edges in Cycles and Eevee. Achieve realistic peeling paint, scratches, and metal wear in seconds. The entire workflow is completely non destructive and fully real time.

Worn edges metal 1 Worn edges metal 2 Worn edges metal 3

Displace / Microdisplace ready

Displacement is always ready for all texture–based materials, so you can turn it on or off whenever you want. Everything is based on the native, non-destructive Blender technology (modifiers).

Displacement example Displacement example

Create your scene

A comprehensive collection of over 1800 materials is waiting for you in this ready-to-use library. The huge variety of materials can be blended together to significantly enhance your creations. As an example, check out the intricate brick displacement in the rendered image below that showcases the library's potential.

house_facade_01

Anti-Tile System

From Extreme PBR version 4.1.111 a new anti-tile system has been introduced that allows you to eliminate texture repetitions! If you have your own textures, this system will eliminate repetitions on your textures 👍

Surface Imperfections

With the FX Layers system, realistic imperfections are just a few clicks away, like these scratches and fingerprints.

Unreal Engine & Unity 3D – From Painted Materials to Game-Ready Textures

Once you’ve painted your object, you can easily bake it and export it to Unreal Engine or other 3D engines.

Visual Mapping Control: Precision in Seconds

Tired of wrestling with the UV Editor? Manipulate scale, rotation, and position on the fly directly from the 3D Viewport. Perfect for Architecture and Interior Design, where aligning wood grains or tile patterns needs to be instant, visual, and pixel-perfect.

Shader Overlay: Scene-Wide FX

Mix all materials in your scene simultaneously with the innovative Shader Overlay system. Create stunning animatable gradients or use the "Invisible" material to generate professional "Cut Plane" animations in seconds.

Model: “Mars One” Mission - Base by admone from Sketchfab: View Model

Material Override

The Material Override works in both Cycles and Eevee, allowing you to selectively override materials. This means you can easily choose which materials to replace and which to keep for specific objects. You can use any material in the scene as an Override, as well as any material from the Extreme PBR library – simply select the objects that you want to override.

mat_override_01
mat_override_02
mat_override_03
mat_override_04

More than 1800 Materials included

All the materials are organized into Libraries / Categories, complete with tags and an easy to use search system.

materials preview

Asset Browser Ready

Since Extreme PBR version 4.1.100 it is possible to create the asset browser directly from the Extreme PBR library. This allows you to easily access all the materials in Blender's asset browser.

asset browser

Texture Manager

Using the Texture Manager you can access the approximately 9,000 textures (diffuse, normal, roughness etc.) for each resolution in the Extreme PBR library, allowing you to change them, modify their colour/saturation/exposure and more, or import your own textures. As you’ll see below, there is also a Texture Browser that allows you to search for all the textures for each material in the library.

texture manager

Professional documentation

I’ve put direct links to the documentation in each section of Extreme PBR Nexus, making it much easier to learn the features – just click on the icons (?) to open the online documentation. For many of the buttons, when you right-click on them, a button will appear that links to the documentation. The documentation has also been rewritten from scratch – it’s now much more complete and better structured than before, and is constantly evolving.

Documentation link: Extreme PBR Nexus Manual

doc image 1 doc image 2

You decide which version you want

Up To ½k
Library size 1Gb Approx.
Extreme PBR Nexus + Default Library (1800+ Materials ½k). 2 exapack files
Up To 1k
Library size 5Gb Approx.
Extreme PBR Nexus + Default Library (1800+ Materials ½k, 1k). 3 exapack files
Up to 2k
Library size 18Gb Approx.
Extreme PBR Nexus + Default Library (1800+ Materials ½k, 1k, 2k ). 7 exapack files
Up to 4k
Library size 61Gb Approx.
Extreme PBR Nexus + Default Library (1800+ Materials ½k, 1k, 2k, 4k ). 18 exapack files
Pro Pack
Library size 185Gb Approx.
All in
Extreme PBR Nexus + Default Library (1800+ Materials ½k, 1k, 2k, 4k, 8k ). 49 exapack files

The addon is the same in all versions

Only the texture resolution changes. Note on 8K: Recommended only if you have at least 4GB of VRAM and 185GB of free disk space.

Any questions? Feel free to ask!

Feel free to write to me, I’m happy to answer your questions. [If possible, let me know your issues in a single message.] Here in the right sidebar, you’ll find the "Ask a question" button – get in touch, and I’ll answer you personally 👍

Don’t worry – I will also provide support if you have any issues with the addon.

Check out my top products

bmc_extreme_pbr bmc_hdri_make
bmc_cyber_holograms bmc-bmesh-clean

Credits

  • Animated Water image: Inflatable Pool Float, by braulio.dominguez, CC Attribution on SketchFab: Link
  • Harbor Navigation Buoy, by Mister H, CC Attribution on SketchFab: Link
  • Croatia Beach Rock Stairs-01, by Kai Christmann — CC Attribution: Link

  • Included: The Addon/ all Procedural Materials/ ½k-1k-2k-4k-8k Textures 🚀

    $89
  • Included: The Addon/ all Procedural Materials/ ½k-1k-2k-4k Textures.

    $69
  • Included: The addon/ all Procedural Materials/ ½k-1k-2k Textures.

    $59
  • Included: The addon/ all Procedural Materials/ ½k-1k Textures

    $39
  • Included: The addon/ all Procedural Materials/ ½k Texture

    $29
$89

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Details
Blender Extension Compatible Yes
Sales 11400+
Rating
181 ratings
Dev Fund Contributor
Published over 7 years ago
Blender Version 4.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL