Ezdecal — Fast Decal Placement & Baking
EZDecal — Simple Decal Placement
EZDecal is a Blender add-on that makes it easy to place, tweak, and bake decals directly onto your 3D models. It’s designed to be lightweight, intuitive, and production-ready — no more manual UV adjustments or complex material setups.
✨ Features
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Quick Decal Placement
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Hover, click, and place decals directly on your mesh.
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Supports random decal placement from your library for fast variation.
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Material Controls
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Per-decal values for Hue, Saturation, Value, and influence.
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Independent control over Roughness, Metallic, and Bump.
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Built-in 4D Aging System to simulate wear over time.
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Geometry & Projection
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Shrinkwrap with multiple wrap methods (Target Normal Project, Nearest Surface, etc.).
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Per-decal Z Offset (saves individually for each decal).
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Snap & Move with Blender’s snapping tools auto-enabled.
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Baking System
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Bake decals directly into your model’s texture (Cycles required).
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Alpha mask baking with invert node integration for correct blending.
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Automatic removal of decals after baking.
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✅ Big Advantage: Once baked, decals become part of the surface texture — meaning they work perfectly with cloth simulations, soft body simulations, and deformations without stretching or breaking apart.
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Library Management
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Default decal library included.
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Add your own images with one click.
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Thumbnail previews for quick browsing.
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📖 How to Use
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Set a Target Object
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Choose the mesh you want to project decals onto.
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Pick or Import Decals
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Use the included decal library or import your own textures.
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Place Decals
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Click Place Decal, hover over the target, adjust with the mouse wheel, and click to apply.
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Tweak Materials
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Adjust hue, roughness, metallic, bump, and aging directly in the UI.
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Bake to Texture
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Choose bake resolution, extrusion, and max ray distance.
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Press Bake — decals will merge into your model’s texture, ready for simulation.
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🔧 Requirements
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Blender 4.0 or later
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Cycles renderer (for baking)
📦 Included
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EZDecal add-on (latest version)
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Default decal library (20 example images)
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README.txt quick-start guide
🎯 Ideal For
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Game asset creation
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Hard-surface modeling
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Cloth and soft body simulations with baked decals
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Artists who want fast results without heavy node setups
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