Ezdecal — Fast Decal Placement & Baking

PlugIn3D in Rendering


EZDecal — Simple Decal Placement

EZDecal is a Blender add-on that makes it easy to place, tweak, and bake decals directly onto your 3D models. It’s designed to be lightweight, intuitive, and production-ready — no more manual UV adjustments or complex material setups.


✨ Features

  • Quick Decal Placement

    • Hover, click, and place decals directly on your mesh.

    • Supports random decal placement from your library for fast variation.

  • Material Controls

    • Per-decal values for Hue, Saturation, Value, and influence.

    • Independent control over Roughness, Metallic, and Bump.

    • Built-in 4D Aging System to simulate wear over time.

  • Geometry & Projection

    • Shrinkwrap with multiple wrap methods (Target Normal Project, Nearest Surface, etc.).

    • Per-decal Z Offset (saves individually for each decal).

    • Snap & Move with Blender’s snapping tools auto-enabled.

  • Baking System

    • Bake decals directly into your model’s texture (Cycles required).

    • Alpha mask baking with invert node integration for correct blending.

    • Automatic removal of decals after baking.

    • ✅ Big Advantage: Once baked, decals become part of the surface texture — meaning they work perfectly with cloth simulations, soft body simulations, and deformations without stretching or breaking apart.

  • Library Management

    • Default decal library included.

    • Add your own images with one click.

    • Thumbnail previews for quick browsing.


📖 How to Use

  1. Set a Target Object

    • Choose the mesh you want to project decals onto.

  2. Pick or Import Decals

    • Use the included decal library or import your own textures.

  3. Place Decals

    • Click Place Decal, hover over the target, adjust with the mouse wheel, and click to apply.

  4. Tweak Materials

    • Adjust hue, roughness, metallic, bump, and aging directly in the UI.

  5. Bake to Texture

    • Choose bake resolution, extrusion, and max ray distance.

    • Press Bake — decals will merge into your model’s texture, ready for simulation.


🔧 Requirements

  • Blender 4.0 or later

  • Cycles renderer (for baking)


📦 Included

  • EZDecal add-on (latest version)

  • Default decal library (20 example images)

  • README.txt quick-start guide


🎯 Ideal For

  • Game asset creation

  • Hard-surface modeling

  • Cloth and soft body simulations with baked decals

  • Artists who want fast results without heavy node setups

$19.99

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Details
Dev Fund Contributor
Published about 1 year ago
Blender Version 4.0 - 4.5
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL