Faceit : Facial Expressions and Performance Capture

Fynn Braren in Humans


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This item has an average rating of 5 from 81 ratings by the community.

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  • Luis
    about 6 years ago

    Works as promised! Awesome tool, makes facial mocap in Blender super easy

    • Fynn Braren

      about 6 years ago

      Thanks a lot for that rating Luis! I am glad you enjoy working with Faceit :)

  • hyungkyu kim
    about 6 years ago

    How do I work with an Auto League pro?

    • Fynn Braren

      about 6 years ago

      Hey there, thanks for reaching out and thanks for the good rating! Please use the Ask a Question button on the store page or contact me over email for requests or bug reports!
      https://faceit-doc.readthedocs.io/en/latest/support/
      Maybe this answers your question:
      https://faceit-doc.readthedocs.io/en/latest/body/

  • Kial
    about 6 years ago

    Extremely well designed and a joy to use. Making these shapes used to take forever, but this plugin will get you results in minutes! For realistic characters you will most likely have to sculpt on top of the results, but this gets you so close that it is a no-brainer.

    • Fynn Braren

      about 6 years ago

      Thanks Kia, that's good to hear! I'm glad you enjoy working with Faceit :)

  • Matthias Kuhr
    over 6 years ago

    Awesome stuff! Thanks for developing it.

    • Fynn Braren

      over 6 years ago

      Thank you Matthias!
      I am very happy to finally share it with the Blender Community! :)

  • hun cho
    over 6 years ago

    i buy this. i guess this may be good for me.
    i hope u make more detail video for use this add on with i phone app
    and how do live in viewport .

    when i live in viewport it possible bake real time?

    my english is not good. i hope u understand .

    thank for make this add on. good job.

    • Fynn Braren

      over 6 years ago

      Hey hun cho,
      thanks for the review!
      I am definitely planning to make more videos and tutorials on how to get the best results! They will come in the course of the next week.
      Until than, check out the Documentation. I am constantly working on better explanation.
      About your question. You can record everything live in the viewport with the AddRoutes. I will include the workflow in the documentation today or tomorrow.
      Thanks again!
      Fynn

  • anonimo42
    about 2 months ago

    Hi, The addon works perfect, but I have the following issue, I can't paarent the face rig to the head bone without it not working properly, there aren't any tutorials of how to fix it and the documentatios doesn't mention it

  • D10
    over 2 years ago

    the facemark function cannot work in 4.1-4.2!

    • Fynn Braren

      over 2 years ago

      Hi Duan, thanks for the rating. If you want to report a bug, please use any of the available support channels: https://faceit-doc.readthedocs.io/en/latest/support/
      It's likely that you are not using the latest version, because there are currently no other reports of errors in the landmarks process. If this turns out to be a bug, I will fix it asap, but I will need more information.

  • Nirupam Saren
    almost 3 years ago

    great boost in work

    • Fynn Braren

      almost 3 years ago

      Thanks for the rating Nirupam! :)

  • Lila
    over 4 years ago

    It's nice to have access to all the ARKit expressions automatically and be able to bake them to shape keys quickly. I'd love if there were built in viseme expressions as well, but I can use the ARKit ones to build my own so it's not a big deal.

    Drawbacks so far:
    * The FAQ mentions compatibility with Autor-Rig Pro but I can't find where the option is to use my existing ARP face rig.
    * None of the landmarks have names so it's unclear which one is supposed to go where once you've begun moving them around.
    * Top and bottom lips weighted together (ex: jaw open emote pulls down the top lip as well and no amount of adjusting the landmarks stops this)
    * The blink expressions don't close the eyes well for my model (ex: eyeball sticking through eyelid, not closing fully, eyelashes flying away from the eyelid) no matter how much tweaking of the landmarks I do. This is not a problem with my ARP face rig after fine tuning weight painting.

    • Fynn Braren

      over 4 years ago

      Hi there, thanks for the rating. I'd like to address the issues you were having and offer my help in fixing them.
      1. 'Compatibility' with Auto Rig Pro basically means that both Armatures (Faceit and ARP) and Add-ons for that matter, can be used side-by-side. It does not mean that the ARP face rig can be used to generate expressions.
      2. Yes, placing the landmarks is a delicate step. I'd highly recommend to look at the reference in the documentation, first.
      3. If your lips stick together, then this is most probably an issue in your geometry and not in Faceit. If you'd reach out, I'm sure we will solve this.
      4. Again, please reach out over discord or here at blendermarket. If rigging and weight painting fails, you can still use the non-destructive sculpting feature to achieve some perfect blinks.

  • Vitor
    almost 6 years ago

    For the most part, It works as advertised, but it has problems with the more stylized, Anime like, faces especially where the eyeballs aren't spheres, So in my case, it isn't a complete replacement for my workflow but It will still save me time.

    • Fynn Braren

      almost 6 years ago

      Hi Vitor, thanks for the feedback. I would appreciate if you would reach out for help/support. I will be answering within a few hours! There is most probably a solution to the problem you are describing.

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Details
Blender Extension Compatible Yes
Sales 10000+
Rating
81 ratings
Dev Fund Contributor
Published over 6 years ago
Blender Version 3.0 - 5.2
Extension Type Add-on
License GPL