Faceit : Facial Expressions and Performance Capture

Fynn Braren in Humans


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  • Steve
    over 1 year ago

    Using Blender 4.1.1

    Displeased with results of weight paints after hours of trial & error doing the setup, generating & binding of the face rig. The weights seem to not mirror correctly, moves eye bones offset, and eye-blink controls would squash in unwanted ways. It also squashed the nose but I was able to get around it by extending the control verts.

    I like the setup process & smoothing, but if I need to handle proper weight paint mirroring myself then I might as well use Rigify instead. In my opinion, this isn't worth the 78 bucks, but if an update fixes it then I can change my mind.

    Until then I'm just gonna go back to making shape keys and drivers

    • Fynn Braren

      over 1 year ago

      Hi Steve, if you need help, submitting a support request is a better place. You can reach me any time via the "Message Creator" button on the side. Faceit isn’t a weight painting add-on, and automatic weights will only get you so far. The most important factors for good results are correct setup and accurate landmark placement, and I’m happy to help you with both.

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Details
Blender Extension Compatible Yes
Sales 10000+
Rating
81 ratings
Dev Fund Contributor
Published over 6 years ago
Blender Version 3.0 - 5.2
Extension Type Add-on
License GPL