Facial Tools
Rig
Go to the side panel (N) > Facial Tools > Rigging
Select your character's head and eye(s), then hit "Auto-Facial".
There might be some bone tweaks to be done depending on the character model.
NOTE: you must be in edit mode to edit bones.
Export
To export your character facial to a game engine or whatever, go to the side panel (N) > Facial Tools > Misc > Export.
Select the character meshes and the rig, hit export and save on the path where you want it to be saved.
Bind
To bind, just go to Facial Tools > Binding.
Choose the binding mode you want, tune settings if needed, select your character meshes and then the rig, and finally hit "Bind!".