Fake Liquids
Will there be more settings in the future?
Yes! EVEE has an attribute limit which has been reached. However, I plan on optimizing the set-up to squeeze more of them in.
Right now I am working on foam size
Are there bugs?
Yes, at the moment there are 2 major bugs which are actively being worked on
1) Under certain lighting conditions in Cycles, the top surface of the liquid appears blocky
2) Fast motion and sudden changes in speed can cause the liquid glitch, especially with rotation. This has to do with the Gimbal Lock and I am working on rectifying it
There is also 1 minor bug: you must press play to see the liquid appear
There is also 1 minor bug: you must press play to see the liquid appear
What are the biggest limitations?
- EVEE struggles with nested transparency. Currently the ideal bottle materials for this render engine are similar to plastic, as they don't distort light in the same way glass does
- Lack of volume preservation needs to be accounted for through good material authoring
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