🦅Fauna Master Pro | One-Click Animals Simulation
Check for Documentation from files for downloading :Â Â Fauna Master Documentation.pdf
Installation
To install and set up Fauna Master Pro, follow these steps:
1. Install the Base Addon
Locate the file named
Fauna Master Addon 1.1.zip(as shown in the image).Open Blender.
Fauna Master Addon 1.1.zipfile directly into the Blender window.

-
Alternatively: Go to Edit → Preferences → Add-ons → Install..., select the ZIP file, and click Install Add-on.

Search for “Fauna Master Pro” in the Add-ons tab and enable the checkbox next to it.
You should now see the addon listed with version 1.1.0 or later in the preferences panel.
2. Install the Animal Packs Into Blender Directory
After enabling the base addon, a new section will appear in Preferences showing individual installers for different asset packs

Choose the "Install to Blender directory" mode to automatically install the selected packs into the Blender addons folder.
Animals Pack (.zip)
Birds Pack (.zip)
Fish Pack (.zip)
Insects Pack (.zip)

Each pack contains specific models and simulations for the corresponding category.
To install them:
Click the folder icon next to a pack field (e.g., Birds Pack (.zip)).
Select the corresponding ZIP file from your hard drive (e.g.,
Birds.zip).Click the Install Birds Pack button (or similar, depending on the section).
Repeat this process for each pack you have downloaded.
Once installed, the status under each section will update from Not Installed to Installed, and the assets will be available in the Fauna Master Pro panel inside the 3D View.

3. Manual Assets Location -Â https://youtu.be/tkmwwOkdZisÂ
The Manual Assets Location mode allows you to manually choose where to place your asset packs. This mode gives you full control over the destination folder, rather than installing directly to Blender’s addons or asset directories.

Click Enable Custom Paths to activate custom assets paths!
Assign folder here

How to set up custom folder?
You have 4 zip files
Animals Pack (.zip)
Birds Pack (.zip)
Fish Pack (.zip)
Insects Pack (.zip)
Unpack Each zip file inside specified location

Final Folder should contain these folders + fauna master documentation.
Dont forget to save preferences!



LICENSE INFO
LICENSE AGREEMENT
Fauna Master Pro
1) CODE LICENSE - GPL-3.0-or-later
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY - without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/
.
Full license text: https://www.gnu.org/licenses/gpl-3.0.html
Important: The GPL applies to the addon code only. Non-code resources (assets) are licensed separately under the Asset License below.
2) ASSET LICENSE - STANDARD ROYALTY-FREE (NON-REDISTRIBUTABLE)
Scope. All non-code resources bundled with the addon - 3D models, materials, textures, images, and other assets (the “Assets”) - are licensed under a Standard Royalty-Free License with the conditions below. These Assets are not covered by the GPL.
2.1 Allowed uses
You may use the Assets in personal and commercial projects (including renders, animations, films, interactive apps, games, AR/VR, visualization).
You may modify the Assets for your own use within such projects.
You may distribute end-products (games, apps, films, videos, images) that incorporate the Assets, provided that end-users cannot extract the raw Assets.
2.2 Prohibited uses
No resale or redistribution of the Assets “as-is” or in a form that competes with this product (including asset packs, libraries, add-ons, kits, template collections).
No stock marketplace uploads or sales of the Assets or scenes/projects containing them (even if modified) on platforms such as (including by way of example) TurboSquid, CGTrader, Sketchfab, ArtStation Marketplace, BlenderMarket, SuperHive, Unreal/Unity stores, and similar.
No inclusion in templates or scene files intended for resale, sharing, or distribution where the Assets can be extracted.
No sublicensing of the Assets to third parties.
Any redistribution or resale outside of the above requires prior written permission from the original asset author. of example) TurboSquid, CGTrader, Sketchfab, ArtStation Marketplace, SuperHive, Unreal/Unity stores, and similar.
3) AUTHORSHIP & CREDITS
Fauna Master Pro is a collaborative effort by artists and technical developers:
Lazy3D (Vladislav Maltsev) - addon code, scripting, geometry nodes organization, product styling, file organization, promotional materials.
Contact: [email protected]
Konstantin Feyer - base geometry nodes (physics principles).
Vyacheslav CGI (Vyacheslav M.) - part of 3D models.
Contact: [email protected]
Nyi Nyi Tun - majority of 3D models (over 30% of the total asset library). Additional models are available in his shops (see the product page for Fab and SuperHive links).
Attribution is appreciated where practical but not required, unless otherwise stated by a specific asset author.
4) RESPONSIBILITIES & RIGHTS
Lazy3D is responsible only for:
development of the addon code and the main idea,
geometry nodes organization and scripting,
product styling, file organization, and promotional efforts.
Asset creators retain all rights and responsibilities for their contributed works.
For asset-related questions, permissions, or extended licensing, please contact the respective creator directly.
Nothing in this agreement transfers ownership of the Assets or the code to the purchaser. You receive licenses as specified herein.
5) SALES & DISTRIBUTION
All official sales and distribution of Fauna Master Pro are handled via Lazy3D’s SuperHive Market (formerly BlenderMarket). Purchasing, downloading, installing, or using the product constitutes acceptance of this License Agreement.
6) DEFINITIONS & CLARIFICATIONS
“Assets” - non-code resources included with the product (models, textures, materials, images, and similar).
“Scene/Project” - any file (e.g., .blend, project, level) that embeds the Assets in a form reasonably extractable.
“End-product” - a final output or application (e.g., rendered images or videos, compiled game/app) in which the Assets are not reasonably extractable by end-users.
Examples:
Allowed: using models in a commercial game where players cannot access raw model files; rendering animations for clients; making marketing imagery.
Not allowed: selling a .blend scene with these models on a stock marketplace; re-packaging models into your own asset pack; sharing editable project files where the Assets can be extracted.
7) WARRANTY, LIABILITY, TERMINATION
The product is provided “as is” without warranties of any kind. To the maximum extent permitted by law, the authors and contributors shall not be liable for any damages arising from the use or inability to use the product.
Any breach of Section 2 (Asset License) terminates your asset license automatically. GPL rights for the code are governed by the GPL itself.
8) MISCELLANEOUS
Third-party components, if any, may be subject to their own licenses. In case of conflict, the more restrictive third-party terms for that component apply.
This agreement may be updated for future releases. Versions already distributed remain under the license that accompanied them.
Vladislav Maltsev / Lazy3D Contact: [email protected]
Nyi Nyi Tun / [email protected]
Vyacheslav M. / [email protected]
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