3D character hand-painted textures, plus a weapon, ready to use in Godot, Unity, and Unreal Engine with standard humanoid compatibility.
This asset package includes
Rigged humanoid 3D Stylized character
Hand-painted textures
Stylized Sword
File for each game engine, with proper scale and rig setup (FBX / GLB)
Original Blender (.blend) file
The rig is compatible with:
Unity's Humanoid Rig
Unreal Engine's UE4/UE5 Mannequin (via IK Retargeter)
Godot's Humanoid Profile
Mixamo Compatibility
All parts of the Armor can be removeable, also there is an extra bones for the helmet's hair for animations and WeaponHolder
You can easily toggle the helmet/head by making it invisible or disabling the GameObject.
Technical Details:
Polygon count: Body & Hair: 3,328 Armor & Helmet: 6,391 Sword: 862
Materials: Uses Emission shaders only, for a flat and stylized look.
Texture sizes (PNG): Armor: 2048 × 2048 Body: 1024 × 1024 Hair: 512 × 512 Sword: 1024 × 1024
The model was created and rigged in Blender 5.0.1.
Tested in the most recent versions of:
Godot 4.5+
Unity 6+
Unreal Engine 5.6+
Blender source file is included for further modifications if needed.
note: The character and weapon are designed to be a friendly materials setup and are recommended to use an Unlit shader to achieve a more stylized hand-painted look. The shadows and darker areas are already painted directly into the texture (no dynamic lights necessary), so it's easy to set up. There's a PNG instructions and notes to guide you for each game engine setup.
License: Standard Royalty-Free Asset License; This asset can be used in both personal and commercial projects.
You may modify the files, but redistribution or reselling the asset as-is is not allowed