Female Knight Stylized Rigged + Sword Stylized
Performance & Optimization
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Optimized polygon count for real-time usage
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Minimal number of materials, reducing draw calls
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Uses Unlit / Emissive shaders, avoiding expensive lighting calculations
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Shadows and shading are hand-painted directly into the textures, allowing the asset to look consistent even without dynamic lights
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Ideal for mobile, PC, console, and stylized games
This approach ensures stable performance even when using multiple instances of the character in the same scene.
Rig & Compatibility
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Fully rigged humanoid character
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Compatible with:
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Unity Humanoid Rig
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Unreal Engine UE4 / UE5 Mannequin (via IK Retargeter)
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Godot Humanoid Profile
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Mixamo
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Extra bones included for:
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Helmet hair animation
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Weapon holder
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Modular Design
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Armor parts are removable
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Helmet and head can be easily toggled by disabling visibility or the GameObject
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Allows fast customization without modifying the mesh
File Structure
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Separate files for each game engine with correct scale and rig setup
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Formats included: FBX, GLB
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Original Blender (.blend) file included for further edits and customization
Setup Notes
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Recommended to use an Unlit shader to achieve the intended stylized, hand-painted look
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A PNG instruction file is included with setup notes for Unity, Unreal, and Godot
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humanoid gamecharacter Rigged armor 3dCharacter sword lowpoly UnrealEngine stylizedcharacter unity godot Knight