Female Nurse Rigged Stylized Character
Files
| File | Type | Rig | Materials | Textures |
|---|---|---|---|---|
female nurse-1.blend |
Blender master | Auto-Rig Pro | 4 + eyes | Linked 2K |
female nurse-1 BK .blend |
Backup of master | Auto-Rig Pro | 4 | Linked |
female nurse-1 BK .fbx |
FBX binary | Skeleton + skin | 4 | External |
female nurse-1 BK .glb |
glTF 2.0 binary | Skeleton + skin | 4 | Embedded |
female nurse-1 BK .obj / .mtl
|
Wavefront | — | 4 refs | External |
female nurse-1 BK .stl |
STL | — | — | — |
textures.zip |
8 × 2048² JPG | — | — | Base colour + normal ×4 |
Mesh Parts
body-
Extract2.005— outfit long_haireyesshoes
Geometry: approximately 6,900 vertices · 7,554 faces · 13,500 triangles
Face breakdown:
- 5,956 quads
- 1,592 triangles
- 6 n-gons
Import Steps
-
Blender:
File ▸ Openthe.blend. Install Auto-Rig Pro for full rig editing and re-export. -
Unreal 5: Import
.fbxor.glb→ Skeletal Mesh → create IK Rig / IK Retargeter. -
Unity: Add
.fbxtoAssets, set Rig to Humanoid, map manually, and assign the four materials. -
Maya / 3ds Max / C4D: Import
.fbxand reconnect the base-colour and normal maps fromtextures/. -
DCC static workflow:
.objkeeps material zones;.stlis provided for print/reference purposes.
Scale & Orientation
- Height: approximately 1.675 units, treated as metres → approximately 1.68 m.
- Feet are positioned at approximately 0.
- Exported files: Y-up.
- Native
.blend: Z-up. - Origin is centred between the feet at floor level.
- Facing axis should be confirmed.
Rig
Auto-Rig Pro control rig includes:
- Spine with 4 controls.
- Neck and head controls.
- IK/FK arms and legs with snapping and stretching.
- Foot roll and bank controls.
- Individual finger controls.
- Full facial rig.
- Eyelids and eye look-at controls.
- Brows, cheeks, lips, jaw, tongue, and teeth controls.
The glTF skin exposes 547 nodes including deform, controller, and reference bones.
The model is not animated and includes no shape keys.
Textures / Maps
| Zone | Base Colour | Normal |
|---|---|---|
| Skin + face |
female doctor.jpg — 2K |
female doctor normal.jpg — 2K |
| Hair |
female hairs.jpg — 2K |
female hairs-normal.jpg — 2K |
| Scrub outfit |
female nurse-1.jpg — 2K |
female nurse-1 noraml.jpg — 2K |
| Shoes |
shoes.jpg — 2K |
shoes-normal.jpg — 2K |
No metalness, roughness, or AO maps are supplied.
No separate eye texture is included; the eyes use a shaded material.
Known Issues
- No animation or blendshapes/morph targets.
- Full rig re-export from Blender requires Auto-Rig Pro.
- OBJ/STL contain no rig.
- STL contains no materials.
- Hair uses chunk geometry with some triangles rather than particle/groom hair.
- Minor UV stretching exists on the inner thighs and underarms.
- Normal-map filename contains the typo
noraml. - Some sub-mesh names suggest external kit parts; licensing should be confirmed.
- Blender version information differs between the
.mtlfile and viewport screenshot.
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