This female nurse 3D model is a stylized, production-ready character built for animation, real-time engines, and stylized renders.
She wears a teal V-neck scrub top with a circular medical-cross emblem, a light long-sleeve undershirt, matching teal scrub trousers with front and back pockets, and chunky blue slip-on clogs. Long black hair frames a friendly, cartoon-proportioned face.
The character is provided in a relaxed A-pose, centred on the origin with the feet on the ground plane.
Model Features
- Five logical parts: body, outfit, hair, eyes, and shoes.
- Predominantly quad-based topology with deformation loops around the shoulders, elbows, hips, and knees.
- Hair is created using layered chunk/card geometry.
- Fully UV-unwrapped.
- Includes 2048×2048 (2K) PBR textures with base colour and normal maps.
- Four material zones: skin/face, hair, scrub outfit, and shoes.
Rig
The character is fully rigged with Auto-Rig Pro in Blender.
The control rig includes:
- IK/FK arms and legs with snapping.
- Stretchy limbs.
- Foot roll and bank controls.
- Individual finger controls.
- Full facial controls including eyelids, eyes with look-at targets, eyebrows, cheeks, lips, jaw, tongue, and teeth.
No animation clips, shape keys, blendshapes, or MetaHuman-style morph targets are included. Facial expressions are controlled through bones.
The .blend file is the master file. .fbx and .glb contain the skinned mesh and skeleton, while .obj and .stl contain geometry only.
Included Formats
| Format | Contents | Notes |
|---|---|---|
.blend |
Mesh + Auto-Rig Pro rig + materials + textures | Master file |
.fbx |
Skinned mesh + skeleton | Binary FBX; suitable for Unreal, Unity, Maya, 3ds Max, and C4D |
.glb |
Skinned mesh + skeleton + embedded 2K textures | glTF 2.0, single file, 4 materials |
.obj + .mtl
|
Static mesh + material/texture references | No rig |
.stl |
Single mesh geometry | Geometry only, for reference / 3D-print tests |
textures.zip |
8 × 2048² JPG | 4 base colour + 4 normal maps |
Use Cases
- Stylized game characters for mobile, hyper-casual, PC, and console projects.
- Medical, hospital, and clinic simulation or training applications.
- Explainer animations, motion graphics, and cartoon shorts.
- Archviz and product scenes requiring a healthcare character.
- VTuber and real-time avatar base after adding blendshapes.
- Learning resource for stylized character topology and Auto-Rig Pro.
Engine & Import Notes
-
Blender: Open the
.blenddirectly. Auto-Rig Pro is required for full rig editing and re-export. -
Unreal / Unity / Maya / 3ds Max / C4D: Use
.fbxor.glband retarget the skeleton to your own pipeline. - Auto-Rig Pro Remap, Unreal IK Rig, or Mixamo can be used for retargeting.
- The model is approximately 1.68 m tall and is modelled to real-world scale.
- Exported files use Y-up, while the native
.blenduses Z-up. - Apply a 100× scale on FBX import if your engine uses centimetres.
- For PBR materials, connect the base colour map to Albedo and the normal map to the Normal slot.
- Roughness is approximately 0.5 and the materials are non-metallic.
Honest Disclaimers
- This is not a 3D scan and is not intended as an anatomical, medical, or brand reference.
- The cross emblem is a generic stylized mark and is not the logo of any real organisation.
- No animation clips, blendshapes, or morph targets are included.
- Some hair/eye/face-accessory sub-meshes use third-party-style asset names such as
"Survival Specialist Hair"and"FishBowl FaceAcc". Confirm that these parts are original or appropriately licensed for commercial redistribution. - Minor texture stretching and seams are visible on the inner thighs and underarms.
- One normal-map file is named
female nurse-1 noraml.jpg; the typo is preserved so.mtlpaths resolve correctly. - Poly counts are based on the
.objand.glb. The.blendmay contain modifiers that change the viewport count. - Final
.blendpoly count and exact deform-bone count should be confirmed.

