Female Surgeon Rigged Stylized Low Poly
Files
| File | Purpose | Rig | Textures |
|---|---|---|---|
female Surgeon-1 BK .blend |
Master file, Blender 5.1.1 | Auto-Rig Pro | Linked from /textures
|
female Surgeon-1 BK .fbx |
Engine/DCC exchange, skinned | Yes | External /textures
|
female Surgeon-1 BK .glb |
Real-time / web | Skin only, no animation | Embedded |
female Surgeon-1 BK .obj / .mtl
|
Static mesh + UVs | No | External /textures
|
female Surgeon-1 BK .stl |
Print/CAD base mesh | No | None |
textures.zip |
8 × 2048² JPG | — | Albedo + normal ×4 sets |
1920x1080/ |
14 × 4K preview renders | — | — |
1200x600/ |
14 × banner-crop previews | — | — |
Stylized Responder.png |
1000×1000 thumbnail | — | — |
Import Steps
Blender 5.1.1+
-
File ▸ Openthe.blend. - If textures appear pink, use
File ▸ External Data ▸ Find Missing Filesand point to the unzippedtextures/folder. - Select the armature, enter Pose Mode, and use the Auto-Rig Pro panel for IK/FK snapping.
Unreal Engine 5
- Unzip
textures.zipnext to the FBX. - Import the FBX with Skeletal Mesh enabled and Import Normals enabled.
- Set the uniform scale so the character height is approximately 171 cm.
- Create a material and connect albedo to Base Color and normal to Normal.
- Optionally bake the Auto-Rig Pro rig down to a game skeleton before retargeting.
Unity 2021+ / URP / HDRP
- Place the FBX and
textures/folder intoAssets. - Set the Rig tab to Humanoid or Generic to retain the Auto-Rig Pro bones.
- Assign the albedo to Base Map and the normal map to Normal Map.
Maya / 3ds Max
- Import the FBX using Y-up.
- Set the scale to match your scene.
- The skin and skeleton are included; control bones can be hidden or baked as required.
glTF Viewers / Sketchfab / Godot
- Use the
.glbdirectly. - Textures are embedded and the skin is included.
- No animation is included.
ZBrush / Static Rendering
- Import the
.objusing Y-up. - Keep the
.mtlandtextures/folder alongside the OBJ for automatic material references.
Scale & Orientation
- Modelled to real-world metric scale.
- Character height: approximately 1.71 m.
- Feet are positioned on the ground plane.
- Native
.blend: Z-up. -
.obj: Y-up. - FBX axis should be verified during import.
Rig Description
The character uses an Auto-Rig Pro armature with approximately 547 bones, including:
- Spine.
- Neck and head.
- Arms with FK/IK, pole, twist, and stretch controls.
- Legs with FK/IK, pole, twist, stretch, and foot-roll controls.
- Individual finger controls.
- Full facial bone set.
- Jaw, eyelids, brows, lips, teeth, and tongue controls.
Skin weights are included in the .blend, .fbx, and .glb.
The model is not animated and includes no pre-made poses beyond the modelling A-pose.
Texture / Map List
| Zone | Albedo | Normal |
|---|---|---|
| Skin |
female doctor.jpg — 2048² |
female doctor normal.jpg — 2048² |
| Scrubs |
surgeon-1.jpg — 2048² |
surgeon-1 normal.jpg — 2048² |
| Hair |
female hairs.jpg — 2048² |
female hairs-normal.jpg — 2048² |
| Shoes |
shoes.jpg — 2048² |
shoes-normal.jpg — 2048² |
No roughness, metallic, AO, or opacity maps are supplied.
Eyes use a material slot only and have no bundled texture map.
Known Issues / Notes
- The
1920x1080/folder actually contains 3840×2160 images; this is a naming mismatch only. - The
blender file bk/folder is empty. - Gloves appear untextured/white in wireframe views; glove UVs and material should be confirmed.
- The mesh contains 8 n-gons, with the remaining geometry consisting of quads and triangles.
- The GLB skin contains 547 joints. Some engines may impose bone-per-skin limits, so baking to a reduced skeleton may be required.
- The STL is not print-prepared and has no guarantee of manifold geometry or wall thickness.
Discover more products like this
female doctor 3d model low poly character surgeon 3d model medical character female surgeon 3d model auto-rig pro stylized-character hospital character Rigged character