Female Surgeon Rigged Stylized Low Poly

Salman Animator in Humans


Files

File Purpose Rig Textures
female Surgeon-1 BK .blend Master file, Blender 5.1.1 Auto-Rig Pro Linked from /textures
female Surgeon-1 BK .fbx Engine/DCC exchange, skinned Yes External /textures
female Surgeon-1 BK .glb Real-time / web Skin only, no animation Embedded
female Surgeon-1 BK .obj / .mtl Static mesh + UVs No External /textures
female Surgeon-1 BK .stl Print/CAD base mesh No None
textures.zip 8 × 2048² JPG — Albedo + normal ×4 sets
1920x1080/ 14 × 4K preview renders — —
1200x600/ 14 × banner-crop previews — —
Stylized Responder.png 1000×1000 thumbnail — —

Import Steps

Blender 5.1.1+

  1. File ▸ Open the .blend.
  2. If textures appear pink, use File ▸ External Data ▸ Find Missing Files and point to the unzipped textures/ folder.
  3. Select the armature, enter Pose Mode, and use the Auto-Rig Pro panel for IK/FK snapping.

Unreal Engine 5

  1. Unzip textures.zip next to the FBX.
  2. Import the FBX with Skeletal Mesh enabled and Import Normals enabled.
  3. Set the uniform scale so the character height is approximately 171 cm.
  4. Create a material and connect albedo to Base Color and normal to Normal.
  5. Optionally bake the Auto-Rig Pro rig down to a game skeleton before retargeting.

Unity 2021+ / URP / HDRP

  1. Place the FBX and textures/ folder into Assets.
  2. Set the Rig tab to Humanoid or Generic to retain the Auto-Rig Pro bones.
  3. Assign the albedo to Base Map and the normal map to Normal Map.

Maya / 3ds Max

  1. Import the FBX using Y-up.
  2. Set the scale to match your scene.
  3. The skin and skeleton are included; control bones can be hidden or baked as required.

glTF Viewers / Sketchfab / Godot

  1. Use the .glb directly.
  2. Textures are embedded and the skin is included.
  3. No animation is included.

ZBrush / Static Rendering

  1. Import the .obj using Y-up.
  2. Keep the .mtl and textures/ folder alongside the OBJ for automatic material references.

Scale & Orientation

  • Modelled to real-world metric scale.
  • Character height: approximately 1.71 m.
  • Feet are positioned on the ground plane.
  • Native .blend: Z-up.
  • .obj: Y-up.
  • FBX axis should be verified during import.

Rig Description

The character uses an Auto-Rig Pro armature with approximately 547 bones, including:

  • Spine.
  • Neck and head.
  • Arms with FK/IK, pole, twist, and stretch controls.
  • Legs with FK/IK, pole, twist, stretch, and foot-roll controls.
  • Individual finger controls.
  • Full facial bone set.
  • Jaw, eyelids, brows, lips, teeth, and tongue controls.

Skin weights are included in the .blend, .fbx, and .glb.

The model is not animated and includes no pre-made poses beyond the modelling A-pose.

Texture / Map List

Zone Albedo Normal
Skin female doctor.jpg — 2048² female doctor normal.jpg — 2048²
Scrubs surgeon-1.jpg — 2048² surgeon-1 normal.jpg — 2048²
Hair female hairs.jpg — 2048² female hairs-normal.jpg — 2048²
Shoes shoes.jpg — 2048² shoes-normal.jpg — 2048²

No roughness, metallic, AO, or opacity maps are supplied.

Eyes use a material slot only and have no bundled texture map.

Known Issues / Notes

  • The 1920x1080/ folder actually contains 3840×2160 images; this is a naming mismatch only.
  • The blender file bk/ folder is empty.
  • Gloves appear untextured/white in wireframe views; glove UVs and material should be confirmed.
  • The mesh contains 8 n-gons, with the remaining geometry consisting of quads and triangles.
  • The GLB skin contains 547 joints. Some engines may impose bone-per-skin limits, so baking to a reduced skeleton may be required.
  • The STL is not print-prepared and has no guarantee of manifold geometry or wall thickness.
$4

Have questions about this product?
Login to message

Details
Published about 2 months ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free