Female Surgeon Stylized Rigged Doctor

Salman Animator in Humans


Files

File Purpose Rig Textures
female Surgeon-1 BK .blend Master file, Blender 5.1.1 Auto-Rig Pro Linked from /textures
female Surgeon-1 BK .fbx Engine/DCC exchange, skinned Yes External /textures
female Surgeon-1 BK .glb Real-time / web Skin included, no animation Embedded
female Surgeon-1 BK .obj / .mtl Static mesh + UVs No External /textures
female Surgeon-1 BK .stl Print/CAD base mesh No None
textures.zip 11 × 2048² maps — Albedo + normal + opacity
1920x1080/ 14 × 4K preview renders — —
1200x600/ 14 × banner-crop previews — —
Stylized Responder.png 1000×1000 thumbnail — —

Import Steps

Blender 5.1.1+

  1. File ▸ Open the .blend.
  2. If textures appear pink, use File ▸ External Data ▸ Find Missing Files and point to the textures/ folder.
  3. Select the armature, enter Pose Mode, and use the Auto-Rig Pro panel for IK/FK controls.

Unreal Engine 5

  1. Unzip textures.zip next to the FBX.
  2. Import the FBX with Skeletal Mesh enabled and Import Normals enabled.
  3. Set the uniform scale so the character height is approximately 171–174 cm.
  4. Create a material and connect albedo to Base Color and normal to Normal.
  5. Bake the Auto-Rig Pro rig to a game skeleton before retargeting if required.

Unity 2021+ / URP / HDRP

  1. Place the FBX and textures/ folder into Assets.
  2. Set the Rig tab to Humanoid or Generic.
  3. Assign the albedo to Base Map and the normal map to Normal Map.
  4. Use the mask opacity map with an appropriate Transparent/Cutout material setup.

Maya / 3ds Max

  1. Import the FBX using Y-up.
  2. Set the scale to match your scene.
  3. Skin and skeleton are included; control bones can be hidden or baked as required.

glTF Viewers / Sketchfab / Godot

  1. Use the .glb directly.
  2. Textures are embedded and the skin is included.
  3. No animation is included.

ZBrush / Static Rendering

  1. Import the .obj using Y-up.
  2. Keep the .mtl and textures/ folder alongside the OBJ for material references.

Scale & Orientation

  • Modelled to real-world metric scale.
  • Character height: approximately 1.74 m.
  • Feet are positioned on the world floor.
  • Native .blend: Z-up.
  • .obj: Y-up.
  • FBX uses metric scale; verify the axis during import.

Rig Description

The character uses an Auto-Rig Pro armature with body and facial controls, including:

  • IK/FK arms and legs.
  • Foot roll.
  • Pole targets.
  • Master/root control.
  • Arm and leg stretch/twist controls.
  • Finger controls.
  • Eye-aim controls.
  • Cheek and lip-smile facial controls.

Skin weights are included in the .blend, .fbx, and .glb.

The model is not animated.

Texture / Map List

  • Skin: female doctor.jpg + female doctor normal.jpg — 2048².
  • Scrubs: surgeon-1.jpg + surgeon-1 normal.jpg — 2048².
  • Hair: female hairs.jpg + female hairs-normal.jpg — 2048².
  • Shoes: shoes.jpg + shoes-normal.jpg — 2048².
  • Surgical mask: dedicated 2K opacity mask.
  • Cap/gloves: included in the 2K texture set.

No roughness, metallic, or AO maps are supplied. Eyes use a material slot without a bundled texture map.

Known Issues / Notes

  • The 1920x1080/ folder actually contains 3840×2160 images; this is a naming mismatch only.
  • The blender file bk/ folder is empty.
  • Gloves appear untextured/white in some wireframe views; glove UVs and material should be confirmed.
  • The mesh contains 8 n-gons, with the remaining geometry consisting of quads and triangles.
  • The GLB/FBX uses the full Auto-Rig Pro hierarchy; some engines may require a reduced deform-only skeleton.
  • The STL is not print-prepared and has no guarantee of manifold geometry or wall thickness.
  • The body mesh contains 2 shape keys (Key 1 / Key 2); their exact function should be confirmed in the .blend.
  • Subdivision in Blender will increase the polygon and triangle count.
$4

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Details
Published about 2 months ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free