Finish Stack
What is Merge & Bake, in one sentence?
Select multiple overlapping meshes and get back one clean, remeshed low with all of their textures baked down onto it in a single atlas, re-runnably.
Is this a retopology tool or a baker?
It's the pipeline that connects them. It remeshes, UVs, transfers, merges, kitbashes, and bakes color inside Blender, and it preps and hands off to Substance or Marmoset for full PBR baking. It's not trying to replace a dedicated baker, packer, or manual-retopo tool.
What is SDF Smooth, and why does it need 5.1?
It's a volumetric remesh method built on native Blender 5.1 OpenVDB grid nodes that simply don't exist in earlier versions. It can clean up genuinely tangled or overlapping topology that vertex-domain smoothing structurally cannot fix. The add-on's minimum stays at 4.2 - this one method just isn't available until you're on 5.1+.
Why does Merge & Bake need Voxel or SDF Smooth specifically?
Those are the two methods that actually fuse overlapping geometry into a single surface. Decimate only reduces existing topology - it can't merge pieces that aren't already one mesh to begin with.
Does it work with Nanite and UE5?
Yes, that's genuinely the target it's built for. A single clean UV map, Unreal-correct FBX axes, and the high-to-low UV transfer are all designed with that pipeline in mind.
What Blender version do I need?
4.2 and up, with 5.1+ unlocking the SDF Smooth remesh method.
Do I need Marmoset or Substance to use this?
No, not for scan-to-textured-low - the color bake runs entirely inside Blender, including atlasing multiple pieces together through Merge & Bake. You'd want an external baker if you're after full PBR maps; Finish Stack handles the explode, prep, and export side of that handoff.
Does it work with Unity?
Yes - pick Unity in the Export panel's Target Engine selector and the correct axis convention and naming get set automatically.
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