Fire Gen — Dynamic Fire in One Click
Does Fire Gen require a fire simulation or baking?
Atlas-based fire does not require a fluid simulation. Simulation-driven effects, such as particle motion and charring memory, should be played from the scene start and baked for reliable rendering at arbitrary frames.
Can I apply Fire Gen to my own objects and animated characters?
Apply a preset to a mesh or curve—the object becomes the emitter. For animated characters, place Fire Gen after the Armature modifier and keep the mesh topology consistent.
Does Fire Gen work with EEVEE and Cycles?
Yes. Fire Gen supports interactive previews in EEVEE and rendering in Cycles. Performance depends on your hardware, scene complexity and effect settings. Blender 5.2 or newer is required.
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