Most QA tools check one mesh at a time. Fits checks the relationships between objects across your scene — interpenetrating objects, coincident surfaces, unsupported parts and gaps that only show up once everything is assembled.
QA that belongs to the whole scene.
Clipping, z-fighting, floating parts and out-of-tolerance gaps — the problems per-mesh checkers miss.
A real production kitchen, 54 objects. One click checks all of it — 44 findings in 1.1 s.
Switch to Critical Only and 44 findings drop to the 11 that need fixing first.
Ignore an intentional overlap and it stays out of every future scan — saved with the .blend, restorable anytime.
Isolate frames the active finding and drops the rest to wireframe — measured to the millimetre.
Game Dev, Archviz or VFX / Strict — tolerances update and the findings follow.
Export every finding to CSV — severity, objects, measurements and the tolerances used.
One scan checks the relationships between every object in your scene — and hands you a report you can send. Launch pricing is live now, one-time purchase, yours forever.
The complete toolkit — every check, every setting, no limitations.