Fragmentation Mine
Project Mine is made in Blender 3.1.2, then textured and rendered in Cycles render. Updated to 4.3
Textures are baked, has baked normal map and AO too and height map.
Project is tested in Unity Game Engine with baked textures.
Resolution of all baked textures is 2048x2048.
Project is UV-Unwrapped and UV-Mapped.
Project in Mine.fbx file format does not including any cameras or lighting and it is Game Ready.
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File formats:
FBX, OBJ, MTL, BLEND
Geometry:
MineV4:
Verts: 2,032
Faces: 1,862
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Normals are flipped outside.
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