🔥 G-Ready 2.0 is here!
🚀 G-Ready - Game Ready Modeling Tools for Blender
G-Ready is a Blender add-on built to speed up the hard-surface and game asset workflow: modeling cleanup, UV preparation, trim sheet work, high-to-low baking, LOD generation, vertex colors, smart renaming, and fast production tools in one focused package.
It is designed for artists who work with Boolean/SubD workflows and need faster ways to prepare clean, optimized, game-ready assets.
🆕 What’s New in G-Ready 2.0
⚡ New Radial Menu - Fast access to your main tools
G-Ready 2.0 includes a new radial menu for quickly launching the most important tools directly in the viewport.
- Boolean Cleanup
- UnBevel
- Auto UV
- Offset
- Trim Sheet tools
- Easy Loop
- Select Surface





YouTube video of previous version:https://youtu.be/KFEat_iVRHU
🛠️ Modeling & Cleanup Tools
- Boolean Cleanup - Completely rebuilt tool for cleaning Boolean cuts, loops, edge chains, and messy intersections with fewer manual steps
- UnBevel - Remove or recreate bevels, even on messy hard-surface topology
- Offset - Create clean offset cuts around selected edge chains or loops for panel lines, layered surface details, sci-fi modeling, and controlled hard-surface details
- Easy Loop - Easy loop selection for faster hard-surface modeling workflow
- Select Surface - Surface selection by angle for faster cleanup and editing
🗺️ UV & Trim Sheet Tools
- Auto UV - Auto UV unwrap, pack UVs, select stretching UV islands, and use advanced unwrap and packing settings
- Trim Sheet tools - Draw trim areas in the UV Editor, assign faces or UV islands to trims, move, rotate, flip, scale, and align UVs inside trims, and import/export .gtrim presets
- Trim Scale - Scales UV islands within a trim sheet sector to create tileable textures using only the trim sheet. This lets you repeat trim sheet textures automatically by dividing the original mesh.
🔥 Baking Tools
Overhauled MATRIX BAKE - A hybrid baking algorithm
- High → Low Baking - Bake details from high-poly meshes to optimized low-poly assets
- Low-only Baking - Bake assets even when no high-poly mesh is available
- Hybrid Baking Setups - Handle mixed scenarios with partial high-poly availability
- Instant Bevel Shader - Quickly add a bevel shader look for cleaner hard-surface presentation without destructive modeling
- UV Transfer - Transfer textures between different UV maps for faster baking, texturing, and asset preparation workflows
- Multiple Mesh & Material Baking - Bake multiple meshes, multiple cage objects, and multiple materials more easily
- One-Click Cage Mesh Creation - Quickly create cage meshes for controlled high-to-low baking
- Bake Explode - Store object transforms, move parts apart for baking, visualize original mesh positions, then reset them automatically for cleaner AO and normal baking
🧠 Smart Renaming
- Auto High/Low Rename - Automatically rename meshes for baking using _high and _low
- High/Low Rename Sync - Keep high-poly and low-poly naming organized for cleaner baking preparation
🎨 Optimization & Texturing Tools
- Vertex Color Tools - Apply custom vertex colors, apply unique random colors, and create ID map workflows for tools like Substance Painter
- LOD Generator - Generate LOD versions with ratio-based reduction or target triangle count mode
⚡ Workflow Tools
- Cleaner UI Layout - Refined panels and layout for a clearer, faster, and more intuitive workflow
🎯 Who Is G-Ready For?
G-Ready is made for hard-surface artists, game asset artists, Blender users working with Boolean/SubD workflows, artists preparing assets for baking, texturing, and game engines, and anyone who wants fewer repetitive steps between model, UVs, bake, and final optimized asset.
📌 In Short
G-Ready brings together the tools needed for a faster game asset workflow: radial menu, Boolean cleanup, UnBevel, Auto UV, offset cuts, trim sheets, Trim Scale, Easy Loop, Select Surface, Matrix Bake, Instant Bevel Shader, UV Transfer, Bake Explode, cage creation, smart renaming, LODs, vertex colors, and workflow helpers.
Instead of repeating the same technical steps by hand, G-Ready keeps the workflow inside Blender and helps you move from model to game-ready asset faster.
🎬 YouTube demo/tutorial:
✅ Documentation:
https://feridmemmedov141098.github.io/G-Ready/