G-Ready - Game Ready Modeling ToolsWhat it can do:
Hi there! I made this addon to solve some real problems I kept running into while making game assets in Blender.
If you're using a non-destructive modeling workflow (like me), especially for sci-fi or hard surface models, this tool might save you a lot of time.
• Clean up messy Booleans
• Automatically rename your meshes with two smart naming algorithms (adds _high
and _low
suffixes for baking)
• Create cage meshes with one click
• Bake multiple meshes, multiple cage objects, and even multiple materials — all at once!
→ No need for external tools anymore.
→ A limitation in vanilla Blender, now solved!
• Matrix Bake: Bake up to 10–15x faster compared to the standard method
→ Example: AKM model with 56 parts baked in 16 seconds (was 3:15) on RTX 3070
• Vertex Color Tools for ID maps in Adobe Substance Painter
→ Assign custom or random vertex colors to faces
→ Separate parts of a single mesh and apply different materials inside SP
• Includes Anti-Aliasing for baking — super useful since Blender’s default baking lacks it
• Select loops and surfaces easily, even where Blender's default tools fail
• Toggle modifiers (SubD, Bevel, Boolean) instantly — great for switching between modeling and preview states. This helps boost viewport performance when you're working with lots of active modifiers
• Built around the Bevel → SubD → Decimate → Boolean workflow
• Helps with performance when using lots of Booleans