G-Ready - Game Ready Modeling Tools

Farid Mammadov in Addons


G-Ready - Game Ready Modeling Tools
Hi there! I made this addon to solve some real problems I kept running into while making game assets in Blender.
If you're using a non-destructive modeling workflow (like me), especially for sci-fi or hard surface models, this tool might save you a lot of time.
What it can do:

Clean up messy Booleans
Automatically rename your meshes with two smart naming algorithms (adds _high and _low suffixes for baking)
Create cage meshes with one click
Bake multiple meshes, multiple cage objects, and even multiple materials — all at once!
 → No need for external tools anymore.
 → A limitation in vanilla Blender, now solved!


Matrix Bake: Bake up to 10–15x faster compared to the standard method
 → Example: AKM model with 56 parts baked in 16 seconds (was 3:15) on RTX 3070
Vertex Color Tools for ID maps in Adobe Substance Painter
 → Assign custom or random vertex colors to faces
 → Separate parts of a single mesh and apply different materials inside SP


Includes Anti-Aliasing for baking — super useful since Blender’s default baking lacks it
Select loops and surfaces easily, even where Blender's default tools fail
Toggle modifiers (SubD, Bevel, Boolean) instantly — great for switching between modeling and preview states. This helps boost viewport performance when you're working with lots of active modifiers
• Built around the Bevel → SubD → Decimate → Boolean workflow
• Helps with performance when using lots of Booleans

$5.99

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Details
Published about 4 hours ago
Software Version 4.4, 4.3
Extension Type N/A
Render Engine Used Cycles
License GPL