Your model is finished. Getting it into a game engine is where the pain starts.
Wrong axis and scale on import. Collision that Unreal will not read unless it is named just right. LOD levels you have to build by hand, one decimate modifier at a time, for every prop. Most Blender artists lose hours on the boring part of game asset work.
The Game Asset Pipeline Bundle fixes the whole back half of your workflow. Three focused addons that take a finished mesh and make it game ready in a few clicks.
What is inside
Export Director Pro
One click export to Unity, Unreal, Godot and Roblox with the correct axis, scale and format every time. Batch hundreds of objects, name them to your engine convention, export at origin, apply transform, and run a preflight health check so you never ship a broken asset.
Collision Director Pro
Generate box, sphere, capsule, convex hull and simplified colliders in one click, named exactly the way Unreal, Unity and Godot read collision on import. Batch the whole set. Fully non destructive.
LOD Director Pro
Build a full LOD chain with one click using Standard, Mobile, Hero or Custom presets. Levels are named LOD0 to LODn and come with a live triangle report so you know exactly what you shipped.
Built to work together
Build your LOD chain, generate colliders, then export the whole set to your engine. Three tools, one smooth pipeline.
Save over 40 percent
The three addons cost more bought one by one. The bundle gives you all three for one lower price.
Requires Blender 4.2 or later. Tested through 5.1. Pure Python, works on Windows, macOS and Linux. GPL with source included.