Will the carp be able to leap the Dragon Gate once again ?
Features:
- No Generative AI.
- 12 unique meshes.
- Highly detailed models and PBR materials (metal -roughness pipeline ).
- Game-Ready models, Optimized for games.
- 3 file formats: FBX, Unreal Engine and Blender version.
- Modular parts for creating various combinations.
- 4 skins.
- Material Masking for tweaking and changing more colors.
- 2 skin options for the blades ( standard and rusty ) with 5 hamon skins.
- Includes both 4K and 2K PBR texture maps.
Unreal Engine Format Technical details
- Number of Unique Meshes: 12.
- Vertex Count: 240-9.986.
- Tris Count: Fully assembled katana with scabbard: 32532 tris, Fully assembled odachi with scabbard: 35420 tris, Fully assembled wakizashi with scabbard: 17612 tris (For tris count of each modular part, you can see the image above ).
- Collision: (Yes, automatically generated).
- LODs: (Yes, , automatically generated).
- Number of LODs: (4 LODs).
- Number of Master Materials: 3.
- Number of Material Instances: 93.
- Number of Textures: 293 (Each modular asset is assigned a unique material, with the exception of the blade assets, which all share a single material ).
- Texture Resolutions: included with 4096x4096 and 2048x2048
- Supported Development Platforms: Windows (x64).