Gaming Chair 3D Model | Pbr Ergonomic Racing Chair For Visualization

Cognito Visuals in Products


Gaming Chair 3D Model | PBR Ergonomic Racing Chair

Getting Started

Download the product files and locate the native BLEND scene.

Open the file in Blender 5.2 and review the gaming chair geometry, materials, textures, and scene setup.

The model includes the main chair body, detailed upholstery, padded armrests, headrest, adjustable base, and wheel assembly.

Working With PBR Materials

The material setup can be adjusted through the Principled BSDF shader.

Common PBR properties include:

  • Base Color
  • Roughness
  • Metallic
  • Normal information

When replacing or rebuilding textures, use appropriate color-space settings for each map.

Recommended Color Space

Map Color Space
Base Color sRGB
Roughness Non-Color
Metallic Non-Color
Normal Non-Color


Using the FBX Version

FBX can be used to transfer the model into compatible 3D applications.

After importing, check:

  • Scale
  • Materials
  • Texture paths
  • Normal information
  • Roughness
  • Metallic properties

Material reconstruction may be necessary depending on the target software.

For the most complete Blender experience, use the native .blend file.

Using the GLB Version

GLB can be useful for compatible:

  • Real-time applications
  • Interactive presentations
  • Web-based viewers
  • 3D product presentations

After importing, verify material appearance and texture assignments because different applications can interpret PBR materials differently.

Import & Export

The package includes the following formats:

BLEND

The native Blender file and recommended format for Blender users.

FBX

Use FBX for general-purpose 3D exchange workflows.

OBJ

OBJ provides a widely supported geometry format for applications requiring basic mesh exchange.

GLB

GLB provides a portable 3D format for compatible applications and workflows.

Texture Files

The supplied texture files can be used with the corresponding materials and can also serve as a starting point for customized material workflows.

When importing the model into another application, material appearance may require adjustment because different software and render engines can interpret PBR materials differently.

$20

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Details
Published 1 day ago
Blender Version 5.2
Render Engine Used Blender-Internal, Cycles, Eevee, Octane, Vray
Misc Data Uvs-Unwrapped, Manifold-Mesh, Normal-Mapped, Textured
License Royalty Free