CGMatter
about 1 year ago
:)
This item has an average rating of 5 from 26 ratings by the community.
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Buy it! - Buy it for your work. - Buy it because it's a miracle. - Buy it because you will save your sanity after struggling to get a good motion track.
I've tried many ways to track a wide variety of shots. My favourites are high-speed shots on freeways (because Iove the torture). After trying Blender's native tracker and a few other addon's, CGMatter finally* created this add-on. Shame on him for making us wait but I suppose he can be forgiven after making something so incredibly useful! No bull$#!t fluff review, try it. Admittedly, I'm working with a pretty beefy computer, but this is 3D artwork, folks. If your rig doesn't have the power it's not the creator's fault. That said, I don't believe this add-on is too taxing. Either way it'll improve your tracking workflow 10X. Without a doubt, the best add-on to come out for Blender in years!
And, by the way, he is very helpful in resolving issues that arise.
Camera tracker v3 is an excellent addon. One of the best I've purchased. That it came in this bundle is a bigger bonus as all of these look pretty cool. I've noticed the small gamma shift in the pngs for the undistorted as well, and am excited to have the ability for stmaps to reverse the process in whatever comp package I'll use. Having the point clouds is great fun. I love that it can do the lens distorting, and auto masking for people too. So convenient to have it all in one place. If the other addons in this bundle hold a candle to the camera tracker then it is probably the best buy on this platform. Love it.
I think this is a great add-on bundle to have for beginners and advanced users. These tools are great for inspiring creativity in new users and even showing you how it can be done by opening up the node charts. For advanced usage these tools are great for helping me complete very complex styles and motions to get concepts delivered fast. And I haven't even used everything included yet.
I bought this before Cam Tracker, and it has astronomical value even without the tracker. I've often been burned by addon makers who overpromise. I've bought a lot of other camera trackers that end up worse than the built-in one. I just wanted a streamlined process. I never thought I'd see a hugely different one. This is now my favourite and highly recommended addon. Thank you for this great add-on :) I'm also an avid watcher of your channels :)
Grabbed this mainly for the Camera Tracker but ended up getting the bundle since a few others looked handy too, no regrets. Camera Tracker works exactly how I hoped. Had a couple of questions and the dev was straight onto it... absolute legend. Super helpful and responsive. Great tool, great support, great idea, great guy, great!
First off, about the camera tracker—I honestly like this way more than Geotracker!
And the dev? Super responsive.
Like seriously, how do this bro always drop exactly what I need? Love it! 😄🔥
Camera Tracker: This is hands down the most reliable tracking solution I have ever used, and I have used a LOT (blender default tracker, after effects, PFTrack, Flaxtrack, Boujou). I often find myself jumping between tracking solutions - and as one fails, hoping that the next one will give me decent results. I've always known that photogrammetry is a good path to camera tracking - especially in scenes with static geometry. However, having this toolset neatly available inside Blender, pretty much a one click solution, is an absolute game changer. I'm not exaggerating when I say that this tracker has not failed to track a single shot I've thrown at it (including some AI generated footage, which I assumed would fail). At most, I've had to tweak the "Overlap Frames" (lower value helped on one shot that it struggled with).
I would highly recommend, and it has become my default tracker.
Things I think could be improved:
- Add the Camera Background Images automatically, a simple UX improvement.
- Add a Null object automatically linked to all the scene objects, for easy re-orientation.
- It would be amazing to have access to the un-distortion data within blender, either as camera distortion settings or an STmap, so that I could pass the distortion/undistortion into the rest of the pipeline, and use camera rushes rather than the PNGs generated by this addon.
- I've noticed some gamma shift when the undistorted PNGs are created, which disrupts the rest of the pipeline. It would be good to be able to undistort the source footage without modifying it's colours. I'd love for this addon to have EXR compatibility, to maintain a linear colour workflow throughout (load in linear EXR image sequence, undistort to linear EXR images with no loss of colour data).
- It would be nice to the addon to have the option of attempting a dense reconstruction, even if the addon has not undistorted the images itself. This would be useful if the images had already been undistorted earlier in the vfx pipeline, to be able to use these pre-processed images. This would mean the distortion/undistortion could be handled in an external compositor - with the use of STMaps, etc.
Other than that, works really well! Thank you!
i love you.
like others say, jump onboard & enjoy the ride! if camera tracking sounds intresting, google synteyes & boujou, you realise you end up here anyway.the camera tracking alone got me into this no questions asked, havent even read the entire store page yet LOL
CGMatter
about 1 year ago
:)
Must have. Thanks for being you!
CGMatter
about 1 year ago
ive been cgmatter youve been you
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| Blender Extension Compatible | Yes |
| Sales | 1300+ |
| Rating |
26 ratings
|
| Dev Fund Contributor | |
| Published | over 1 year ago |
| Blender Version | 4.5 - 5.2 |
| Extension Type | Add-on |
| Render Engine Used | Cycles, Eevee |
| License | GPL |
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