GeoLOD — Smart, UV-safe LOD Generator for Blender 4.x

Production-ready LODs in seconds – GeoLOD creates a neatly named collection of LODs from your active mesh, cleans topology with UV awareness before reduction, and applies a Decimate (Collapse) modifier, finishing with a non-applied Weighted Normals modifier (Keep Sharp off) for consistent shading.


Why GeoLOD

  • UV-safe by design – optional UV seam protection during cleanup reduces stretching and keeps UV islands intact.

  • Clean before you reduce – limited dissolve (small angles) + merge-by-distance removes micro-edges and garbage geometry so Decimate works more predictably.

  • Consistent shading – every LOD gets a Weighted Normals modifier (left unapplied), so you can tweak later.

  • Organized output – all LODs are placed in a BaseName_LODs collection, named BaseName_LOD1…N (+ optional LOD0 copy), each with a LOD_Level custom property.

  • Simple, predictable controls – set LOD Count and either paste exact Percentages (90,80,65…) or use Start % + Step %.

  • Non-destructive when needed – choose whether to apply generated modifiers (Weighted Normals is always left unapplied).


Key Features

  • Generate 1–10 LODs in one click.

  • Exact percentage list or Start/Step pattern.

  • UV-aware cleanup (Limited Dissolve with angle limit, Merge by Distance, optional UV seam protection).

  • Decimate (Collapse) – creates triangulated reduction for optimal real-time performance.

  • Auto-add Weighted Normals (Keep Sharp = OFF), left unapplied.

  • Optional LOD0 (copy of original).

  • Preserves materials, vertex colors, and UVs where possible.

  • Works with Blender 4.0+.


Workflow

  1. Select a mesh object in Object Mode.

  2. In N-panel → LOD Maker, set Base Name, LOD Count, and either Percentages or Start/Step.

  3. (Optional) Enable UV-safe Smart Cleanup and tweak angle/merge distance.

  4. Click Generate LODs. Your LODs appear in BaseName_LODs.


Output Naming

  • Collection: BaseName_LODs

  • Objects: BaseName_LOD1…LOD{N} (+ optional BaseName_LOD0)

  • Custom property: LOD_Level = 0..N


Compatibility & Notes

  • Blender 4.0 or newer.

  • Mesh objects only. GeoLOD duplicates the object with a unique mesh data-block; materials remain linked.

  • Extreme reductions will affect shape and UVs — keep reasonable percentages for hero assets.

  • Decimation uses triangulated geometry for performance; quads are not preserved.

  • For predictable results with heavy upstream modifiers (Mirror/Array/Subdiv), either apply them first or let GeoLOD apply all except Weighted Normals.


$14.99

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Details
Blender Extension Compatible Yes
Sales 10+
Dev Fund Contributor
Published about 1 year ago
Blender Version 4.0 - 4.2
Extension Type Add-on
Render Engine Used Blender-Internal
License Mit