GEOSAPLING is an artist-friendly procedural tree generator designed to create custom trees, bushes and other foliage equipped with a wind simulation. 

What makes GEOSAPLING unique?

GEOSAPLING is a procedural tree generator designed for Blender artists who hate seed-hunting. Most tools work bottom-up: You tweak the trunk and hope the leaves end up in the right place. To make a tree with a certain wanted shape you end up having to cycle through seed values until you reach a tree that you are happy with. 

GEOSAPLING however is top-down: If your scene requires a tree with a specific silhouette or to fit perfectly into a narrow alleyway, you simply model that canopy as a mesh, and GEOSAPLING solves the internal branching to match it. You get the messiness of nature with the precision of a concept sketch.  

Note: This tool supports Blender 5.1+

What's in the box?

GEOSAPLING is shipped with the GEOSAPLING Geometrynode node groups, GEOSAPLING shader node group and 10 PRESET ASSETS. 

7 Geometry Node node groups

1 Shader node group

10 Preset Assets

Installation

  1. Open Blender and go to Edit > Preferences > File Paths
  2. Under Asset Libraries, click the + icon.
  3. Select the KASCOTT_GEOSAPLING folder to gain instant access to all node groups and assets directly within your Blender Asset Browser.

For details regarding the product and the setup instructions, please refer to the Documentation.


$20

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Details
Published 4 months ago
Blender Version 5.1
Render Engine Used Blender-Internal, Cycles, Eevee
License Royalty Free