Does this work with any custom mesh, or just basic primitives?

Absolutely any mesh. Whether you use a basic primitive, a sculpted canopy, or complex hard-surface geometry like a text mesh, GEOSAPLING’s top-down inward-growth algorithm will solve the internal branching to fit the volume.

Can I create assets other than standalone trees?
Yes. By toggling the Multi-Trunk mode within the Trunk module, the algorithm shifts from growing a single vertical stem to distributing multiple trunks across the base area of your canopy mesh. This makes GEOSAPLING incredibly powerful for generating realistic hedges and messy bushes.
Can I use my own leaf and branch assets for the foliage?
Yes. The Foliage module utilizes Geometrynodes instancing workflow. You can feed any collection containing leaf cards, blossoms, fruits, or custom twig clusters to completely change the look of your tree.
$20

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Details
Published 4 months ago
Blender Version 5.1
Render Engine Used Blender-Internal, Cycles, Eevee
License Royalty Free