Ghost Frames — Animation Tools for Blender

gigirenders in Animation


Does the add-on require internet access or activation?
No. Ghost Frames runs locally without an account, internet connection, or license-key activation.
Are captured poses saved with my project?
Yes. Save your Blender project to retain captured poses and Ghost Sets. After reopening, enable Ghost Frames and make sure the relevant set and captures are visible. Full Cache is temporary and must be regenerated.
Will the ghosts appear in my final render?
No. Ghost Frames displays viewport overlays for animation reference. Ghosts, trails, labels, and contact markers are excluded from final renders.
Can I edit animation using the motion trail?
Yes, for supported objects and pose controls with directly animated Location keys. Targets controlled by NLA, constraints, drivers, or rotation-only animation remain available for viewing. The panel indicates when editing is unavailable.
What is the difference between Automatic Frames, Full Cache, and custom captures?
Automatic Frames update around the current frame as you scrub. Full Cache stores sampled poses across a chosen range until regenerated or cleared. Custom captures save individual frozen poses as references inside your Blender project.
Does Ghost Frames work with NLA animation?
Yes. Automatic Frames, Full Cache, and motion trail viewing can display evaluated NLA animation. Direct editing or baking of NLA animation through the motion trail is not supported.
Which Blender version is required?

Ghost Frames requires Blender 5.0 or newer.

$15

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Details
Blender Extension Compatible Yes
Published about 3 hours ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal, Cycles, Eevee
License GPL
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