28 photorealistic drinking glasses, each in a Game Ready and a Cinematic version, plus a Blender add-on that places them, pours drinks and adds wear.
Click a glass into the scene, pour one of 41 drinks, then add ice, foam, condensation, fingerprints, dust or a chipped rim. Every setting stays editable, per glass.
What is included
- Blender add-on with the whole collection inside it. Meshes, textures, liquids and drink assets are all in the zip.
- 28 glasses in two tiers. Game Ready is low poly with a baked normal map and a convex collider. Cinematic carries the detail in the mesh.
- Raw FBX and OBJ of both tiers plus the normal maps, for any other engine.
- Real world scale in centimeters. UVs unwrapped, manifold meshes.
The glasses
- Beer (5): Beer Mug, Footed Pilsner, Pub Pint, Stemmed Pilsner, Wheat Beer.
- Wine & Champagne (5): Cabernet, Classic Champagne, Relief Wine, Sherry, White Wine.
- Cocktail (7): Hurricane, Margarita Saucer, Margarita Welled, Martini, Nick & Nora, Poco Grande, Zombie.
- Whiskey & Spirits (5): Cognac Snifter, Old Fashioned, Rocks Double, Rocks Footed, Rocks Standard.
- Shot & Cordial (6): Fluted Goblet, Marked Shot, Shooters Double, Shooters Single, Timeless Shot, Vintage Goblet.
Quality modes
Game Ready, Cinematic, and Hybrid, which shows the light mesh in the viewport and renders the heavy one. Switch at any time. Your material edits, the drink and every effect carry over.
65 drinks
Water, sodas, juices, coffee and tea, four beers, five wines, whiskey and fifteen cocktails, each with its own color, absorption and haze. Set the fill level and the picker suggests what the selected glass is usually served. Pouring a drink also switches on the effects it needs, so a cola arrives fizzing and over ice.
Eleven effects
- Carbonation. Bubbles rising from nucleation sites, plus a ring of them held at the surface. Animated or still.
- Foam. A beer head built from real bubble films, with the dark channels between them.
- Ice Cubes. Cubes fitted to each glass, frosted above the waterline and clear below.
- Condensation. Refractive droplets that merge and run, over a micro frost layer.
- Salt Rim. Salt or sugar crystals round the lip.
- Wine Legs. Tears running down from a wetted film.
- Fingerprints. Scanned prints, on the outer wall only.
- Scratches. Scuffs and ground in dirt. Works without UVs.
- Dust. A settled layer with lint fibers that sorts by gravity.
- Lip Prints. Lipstick marks running over the lip onto both walls.
- Damage. Cracks and chips that take real glass away.
Material and workflow
- Six one click looks plus your own presets. Hue, saturation, brightness, roughness, IoR, dispersion, and a Body Depth control that tints through the thickness of the glass.
- Glasses spawn at the 3D cursor. Center, re space and align a whole selection from the panel.
- Shift+D duplicates a glass with its drink and effects. Alt+D instances it.
- Save presets for the liquid and for each effect, or copy a whole setup from one glass onto another.
- Effects get cheaper on the lighter quality modes, with live vertex counts in the panel.
Requirements
Blender 5.0 or newer. Cycles Renderer. The drinks use volume absorption, so they are Cycles only. The glass itself previews fine in EEVEE.
License
Royalty free, commercial use allowed. The add-on code is GPL-3.0, as Blender requires of every add-on. The models and textures are not GPL.
Notes
Some effects are marked Beta. They work, but their look may still change.
More glasses and more effects are planned.
Technical note: the editor panel code was written with the help of programming assistance tools. All models and textures are made in Blender and Substance Painter.