GN Rigging System — DQS, Optimized CoR & Delta Mush Skinning in Geometry Nodes
Which skinning method should I use?
Start with Optimized CoR for characters. Use DQS with DQS Compensation if you want something lighter, and LBS when speed matters most. The bend and twist comparison on this page shows the difference.
Does it work with Mixamo characters?
Yes. Skeleton from Armature reads a regular armature and the weights already on the mesh, so Mixamo rigs work. The demo file includes one.
Can I switch between LBS and DQS?
Yes. Skinning methods can be switched easily, allowing you to choose the deformation style that best fits your project. You can even blend all method together. This system gives you high freedom to customize it.
Which skinning methods are included?
The system supports:
Linear Blend Skinning (LBS)
Dual Quaternion Skinning (DQS)
DQS Compensation
Optimized Centers of Rotation (OCoR)
Delta Mush
Does this replace Blender Armature?
No. The system is designed to provide an Armature-like rigging and deformation workflow entirely inside Geometry Nodes while remaining compatible with standard animation workflows.
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