AZmaybe9
over 4 years ago
Let's GOOOO! I'm glad you were able to save a ton of time with it!
This item has an average rating of 4 from 9 ratings by the community.
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Works for 4.4
Thank you ♥
I tried other add-ons, but Gravity Collider Physics Plugin is the best result
I was able to reach
It worked great for me and solved the problem. Thank you very much for offering it at this price. I would like to try IK as well. I hope it can be used with blender version 3.4, 3.5 in the future.
Took me a bit of fiddling around to figure everything out, sometimes my brain is smooth. Anyway, this is incredibly powerful once I had that eureka moment though. Clothes and hair are no longer scary now, so thanks for that!
This add-on ROCKS! I was able to quickly add cape physics to my animation in matter of minutes. Keep up the great work!
AZmaybe9
over 4 years ago
Let's GOOOO! I'm glad you were able to save a ton of time with it!
This is a bargain-deal-sale! I'd agree, an ability to preserve the hairstyle would be awesome.
AZmaybe9
over 4 years ago
Hey, thank you for the rating!
Ah, I get it! Like an automatic sense of context for the plugin to know what the hair shape is along with its qualities instead of a heavy chain. That would be bloody cool, but I think it would need like a bunch of google-y ai to figure out the context of what it's looking at and adjust numbers automagically to be a true 2 clicks and done.
But since we have no idea how to do that, some artistic manual adjustment of weight painting boxes is required. Thankfully, that takes a couple minutes at most and you have full control!
This is a bargain. With one click it sets up rigid bodies and cloth simulation on your bone rig, great for cloaks, hair or rope. Would be nice if you had an option to try and preserve the shape a bit- your hairstyle can get a bit lost once you apply. But the ability to fade in and out of the simulated movement is great, and it's quite stable and reliable.
AZmaybe9
over 4 years ago
Hey, thank you for the awesome rating! In the tutorial video, there's a section that shows that you can preserve hairstyles by using careful weight painting directly on the cloth mesh boxes! (Also important is to use the pin vertex group)
It's a bit sensitive but the direction of the weight paint tells the box how hard it stays up in that position! And you can keep it on play and test how the box weight is affected in real-time!
I've been testing it for quite a while and it doesn't work, there's no way it will even do anything and I know none of my other addons are interfering, I just hope they improve it because it really looks like something that works in the video but in reality it's not fulfilling.
AZmaybe9
over 1 year ago
Alright, let's go over the steps you're going through so we can resolve this in messaging.
Like making sure the character is in t-pose in pose mode is a BIG one. (Prevents floating boxes)
There's also making sure the bones are connected for their chain.
Then of course there's people with Auto-rigs that are just strange because their bones aren't exactly chained together as the plugin is expecting.
And it wouldn't be interfering with your add-ons so... Since it's so constant that you're dealing with issues... I'm guessing it's auto-rig problems.
Best advice if you don't DM is to make sure the physics bones are parented in a chain and connected to the same parent.
I go over a lot in the 2 videos so I'm sure I ran into an issue you're running into.
Cant get this to work with a simple row of chains. Maybe its other addons, maybe its this, who knows. Sadly an out of the box working dynamics plugin seems to much for blender. Id try the free version first before you buy, see if it works with your copy.
AZmaybe9
about 3 years ago
Interesting. Gravity Collider uses Blender's ik system to put everything together. It just automates the process through pose mode rather than rest mode which is why t-pose is necessary for the time it's applied. (Can do that after animating though)
This also means that other modifiers in the stack can mess with things just like regular ik Blender overlap issues.
But not working with a basic set of bones extended into a chain makes no sense. It HAS to be some kinda conflict and I would like to work with you in some way to help figure it out.
My email: [email protected].
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Ik physics wiggle easy physics basic physics beginner free physics hair jiggle Physics rigging cloth begginer gravity collider physics