Grazing Goose Animated Rigged for Blender
Q: What is included with this product?
A: This product includes an animated and rigged grazing goose model for Blender, featuring a Graze animation suitable for wildlife scenes, farm environments, games, environmental simulations, waterfowl projects, and cinematic renders.
Q: Is this a real goose or a 3D model?
A: This is a digital 3D model for Blender, not a real physical bird.
Q: Is the model animated and rigged?
A: Yes, the grazing goose model is jointed, rigged, and animated, making it suitable for posing, animation, and motion-based bird scenes in Blender.
Q: What animation is included?
A: This product includes a Graze animation. The goose performs repeated grass pecking with natural neck bending and subtle body adjustments.
Q: What are the technical details of the animation?
A: The animation runs at 30 FPS and has a duration of up to 8 seconds. Graze is looped and in-place, meaning the model stays at the origin point while performing the grazing behavior.
Q: Does the model include feather details?
A: Yes, the model includes goose surface and feather details suitable for wildlife scenes, waterfowl renders, farm environments, and close-up bird visuals.
Q: What are the technical details of the model?
A: The model has 171,555 polygons and 190,970 vertices. It uses polygonal quads/tris geometry, has non-overlapping unwrapped UVs, and includes 10 PNG textures at 4096x4096 resolution. The model dimensions are approximately 25.5 x 65.3 x 47 cm.
Q: Is the model ready to use in Blender?
A: Yes, the model is prepared for Blender and can be added to your scene for rendering, animation, posing, or visualization.
Q: Can I use this model in commercial projects?
A: Yes, you can use it according to the license selected on Superhive. Please review the license terms before purchasing.
Q: What types of projects is this model suitable for?
A: This model is suitable for goose grazing animations, farm scenes, wildlife environments, meadow shots, lake and river settings, waterfowl behavior scenes, games, simulations, cinematic renders, and educational visuals.